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Davidson, Colin H.; And Others – Journal of Documentation, 1988
Discusses the special information needs of the building industry, attributes of existing expert systems that support building design and construction, and current research to further develop the application of expert systems to this area. An annotated listing of related expert system developments is appended. (49 references) (CLB)
Descriptors: Building Design, Computer System Design, Construction (Process), Design Requirements
Cole, Michael; And Others – 1983
A group of American and Japanese psychologists, anthropologists, linguists, and computer scientists gathered at the University of California, San Diego, to exchange ideas on models of joint problem solving and their special relevance to the design and implementation of computer-based systems of instruction. Much of the discussion focused on…
Descriptors: Artificial Intelligence, Cognitive Processes, Cooperation, Design Requirements

van Merrienboer, Jeroen J. G. – Computers in Human Behavior, 1994
Provides an overview of this issue that reviews Dutch research concerning knowledge-based instructional systems. Topics discussed include experimental research, conceptual models, design considerations, and guidelines; the design of student diagnostic modules, instructional modules, and interface modules; second-language teaching; intelligent…
Descriptors: Computer Assisted Instruction, Design Requirements, Educational Research, Expert Systems

Rouse, William B. – Information Processing and Management, 1986
Discusses what designers do, information they need, and how they might be aided, as background information for developing useful computer-aided decision systems to enhance designers' productivity. It is concluded that effectiveness of computer-assisted design systems depends on the value of the information and the flexibility of the support they…
Descriptors: Computer Software, Decision Making, Design Requirements, Designers
Green, Cedric – Journal of Architectural Education, 1979
Design is described as a social process and a game. Games provide an experience and environment in which aspects of design skill may be learned. Self-expression (involving no one else) and design (product must satisfy requirements imposed by others) are contrasted. Games described: JOIN, GAMBIT, URBISM, SPIEL, etc. (MLW)
Descriptors: Architectural Education, Communication (Thought Transfer), Conflict Resolution, Cooperative Planning