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Showing 1 to 15 of 77 results Save | Export
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Slayter, Erik; Higgins, Lindsey M. – College Teaching, 2018
The development of a student's ability to make data-driven decisions has become a focus in higher education (Schield 1999; Stephenson and Caravello 2007). Data literacy, the ability to understand and use data to effectively inform decisions, is a fundamental component of information competence (Mandinach and Gummer 2013; Stephenson and Caravello,…
Descriptors: Problem Based Learning, Teaching Methods, Computer Software, Decision Making
Renaud, Christian; Wagoner, Bridgette – Principal Leadership, 2011
The use of computer-based gaming in education is not a new phenomenon. Many educators nostalgically remember green Apple II monitors displaying the games Lemonade Stand and Oregon Trail in the early 1980s. Technology in schools has evolved considerably since then, and gaming has become pervasive within all demographic subgroups. Gaming within…
Descriptors: Video Games, Educational Games, Educational Technology, Computer Uses in Education
Gibbons, Andrew S.; Yanchar, Stephen C. – Educational Technology, 2010
A recent literature review by Smith and Boling (2009) critically examines the received view of instructional design in educational technology. Smith and Boling conclude that the foundational literature characterizes design in a way that leads to a constrained understanding of design, especially by novices. They suggest that as a field we move…
Descriptors: Instructional Design, Educational Technology, Problem Solving, Models
Hollenbeck, James E.; Hristova-Hollenbeck, Darina Z. – Online Submission, 2010
This paper describes successful strategies based on research and practical applications used in the Greater Clark School Corporation in bringing many languages and cultures together. The most reasonable and correct course of action for teachers to take is to include the students in all class activities that will be enhanced by cooperative…
Descriptors: Class Activities, Student Attitudes, Cooperative Learning, Teaching Methods
Moore, Omar K. – Educational Technology, 1980
Reviews the Clarifying Environments Program, the goal of which was to develop an empirically grounded theory of human higher-order problem solving. Four problem areas discussed are: communication and educational technology, analysis of human interaction and higher-order problem solving, applications, and heuristic-theory development. (RAO)
Descriptors: Communications, Educational Technology, Educational Theories, Problem Solving
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Wagner, Ellen D. – American Journal of Distance Education, 1990
Addresses the relationship that exists between the fields of educational technology, which stresses a performance problem-solving methodology, and distance education, which provides a context within which these methodologies may be employed. A definition of educational technology is discussed, and methodologies of instructional design and…
Descriptors: Distance Education, Educational Technology, Instructional Design, Instructional Development
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Santos-Trigo, Manuel – Mathematics Teacher, 2004
A dynamic program for geometry called Cabri Geometry II is used to examine properties of figures like triangles and make connections with other mathematical ideas like ellipse. The technology tip includes directions for creating such a problem with technology and suggestions for exploring it.
Descriptors: Geometric Concepts, Geometry, Problem Solving, Courseware
Understanding Our Gifted, 2007
Joyce VanTassel-Baska is the Executive Director of the Center for Gifted Education and the Jody and Layton Smith Professor of Education at the College of William & Mary, Williamsburg, Virginia. For the past 20 years, the Integrated Curriculum Model, based on research of what works with gifted learners, has been the foundation of curriculum…
Descriptors: Integrated Curriculum, Curriculum Development, Units of Study, Gifted
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Schwartzman, Roy – Journal of Instructional Psychology, 2006
Skepticism about online instruction often erroneously blames the electronic medium for shortcomings in instructional design or technique. This essay discusses the performance expectations for fully online group problem-solving via threaded discussion boards. Four years of administering this assignment in a basic oral communication course yield…
Descriptors: Web Based Instruction, Instructional Design, Speech Communication, Online Courses
Chan, Nelson Wai – 1999
This paper describes research into the framework of Computer Analysis Relationship (CAR) and its methodology together with software such as Scientific Notebook in a teaching and learning problem-solving environment to support student investigation as well as to enhance student logical thinking. CAR aims to motivate students how to subdivide a…
Descriptors: Computers, Educational Technology, Higher Education, Mathematics Activities
Silvern, Leonard C. – Educational Technology, 1980
The development of anasynthesis--the process of analysis, synthesis, modeling, and simulation--as applied to decision making and problem solving in education and training is explored, and its future with regard to education is discussed. (RAO)
Descriptors: Decision Making, Educational Technology, Futures (of Society), Models
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Hummell, Laura – Technology Teacher, 2006
Synectics is a creative problem-solving process developed by William J. J. Gordon and George Prince in the 1960s (Gordon, 1961). A result of Gordon and Prince observing brainstorming sessions that achieved varying levels of success, Synectics outlines the processes that people can use to help them overcome mental blocks while working on difficult…
Descriptors: Technology Education, Creative Thinking, Problem Solving, Teaching Methods
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Brown, Jean; Kennedy, Mary F. – 1988
The collaborative consultancy role proposed for the educational technologist requires moving beyond the linear model of the systematic approach. Instructional developers need to operate on the conceptual level, to see themselves as problem solvers within a dynamic system in which there are no straight paths, but instead, many paths and many…
Descriptors: Consultants, Educational Planning, Educational Technology, Instructional Development
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Grimson, Jane – European Journal of Engineering Education, 2002
Argues that the changes in the context of engineering requires new approaches within the curriculum and by promoting active learning and encouraging students to experiment and be more creative. eLearning is one of an important number of strategies for achieving the paradigm shift that is required. (Contains 14 references.) (Author/YDS)
Descriptors: Educational Change, Educational Strategies, Educational Technology, Engineering Education
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