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Mather, Nancy – Journal of Learning Disabilities, 1986
Adventure/fantasy games, a form of simulation software, are described and recommended for bright but unmotivated learning disabled students. Several commercial games are reviewed and suggestions are given for writing the program for an adventure game. The games are thought to contribute to reading comprehenson, spelling, critical thinking, and…
Descriptors: Computer Software, Elementary Secondary Education, Games, Learning Disabilities

Estes, Charles R. – Simulation & Gaming, 1994
Discusses theoretical versus applied science and the use of the scientific method for analysis of social issues. Topics addressed include the use of simulation and modeling; the growth in computer power, including nanotechnology; distributed computing; self-evolving programs; spiritual matters; human engineering, i.e., molding individuals;…
Descriptors: Computer Software, Microcomputers, Scientific Methodology, Simulation

Lewis, Linda H. – Computers in the Schools, 1984
Suggests educators who are not yet computer literate choose an alternative focus by learning to evaluate software and determine its potential for use in specific educational settings. Questions which should be asked when reviewing software on appropriate use, content, and characteristics are presented, along with a software evaluation checklist…
Descriptors: Check Lists, Computer Literacy, Computer Software, Drills (Practice)

Uretsky, Michael – Simulation & Gaming, 1995
Discusses the current use of simulation and gaming in a variety of settings. Describes advances in technology that facilitate the use of simulation and gaming, including computer power, computer networks, software, object-oriented programming, video, multimedia, virtual reality, and artificial intelligence. Considers the future use of simulation…
Descriptors: Artificial Intelligence, Computer Networks, Computer Software, Futures (of Society)

Education and Computing, 1987
Lists key topics considered in four discussion groups at a working conference sponsored by the International Federation for Information Processing (IFIP) in 1987. Topics include effective teacher education; introducing new technology; teacher behavior; lack of software; simulation programs; program evaluations; and the information and…
Descriptors: Computer Software, Discussion Groups, Educational Technology, Professional Development
Levin, James A. – 1981
Computers in non-school settings, educational computer games, and education without schools are the primary topics covered in this three-section paper. The first section describes the use of personal computers in two different, non-school environments: the home and computer clubs. A "diary study" by Yaakov Kareev is summarized, in which…
Descriptors: Clubs, Computer Software, Discovery Learning, Educational Games
Brandhorst, Allan R. – 1984
Some factors in the design of instructional micrcomputer simulations that high school social studies teachers must consider when selecting and using computer software are discussed: (1) Instructional computer simulations are adequate instructionally only to the extent that they make explicit the set of relationships underlying the program for the…
Descriptors: Computer Assisted Instruction, Computer Software, Evaluation Criteria, High Schools

Lengel, James G. – Social Studies, 1987
Describes some ways computers can help students develop thinking skills in the social studies. Emphasizes the use of data bases, simulations, and tutorials to teach thinking skills. Questions whether computers can do a better job of teaching students to think and reason than alternative methods. (RKM)
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Software, Computers