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Showing 1 to 15 of 32 results Save | Export
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Goodwin, G. C.; Medioli, A. M.; Sher, W.; Vlacic, L. B.; Welsh, J. S. – IEEE Transactions on Education, 2011
This paper argues the case for emulation-based virtual laboratories in control engineering education. It demonstrates that such emulation experiments can give students an industrially relevant educational experience at relatively low cost. The paper also describes a particular emulation-based system that has been developed with the aim of giving…
Descriptors: Engineering Education, Simulation, Experiential Learning, Teaching Methods
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Pettegrew, Loyd S. – Simulation and Games, 1979
Explores many facets of paradoxical communication in interpersonal encounters; and presents a structured interpersonal exercise which provides students with experiential learning in how to identify and deal effectively with many subtle manifestations of paradoxical communication. (Author/CMV)
Descriptors: Communication (Thought Transfer), Educational Games, Experiential Learning, Interpersonal Relationship
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Saunders, Peter M. – Business Communication Quarterly, 1997
Argues that a basic understanding of the experiential learning process (D. Kolb's Process-of-Learning Model) and the nature of cases and simulations as experiential activities will help instructors of business communication develop, evaluate, and use these tools more effectively. Discusses these activities within the context of business education.…
Descriptors: Business Communication, Case Method (Teaching Technique), Experiential Learning, Games
Kolb, David A.; Lewis, Linda H. – New Directions for Continuing Education, 1986
Synthesizes several themes that are common to the other chapters in this sourcebook and suggests additional considerations for using experiential and simulation techniques. The author reminds readers that, while educators and practitioners need practical tools to do their work, the importance of theoretical models, which assist in translating…
Descriptors: Educational Philosophy, Educational Theories, Experiential Learning, Games
Zelmer, Amy E.; Zelmer, A. C. Lynn – Simulation/Games for Learning, 1979
Presents critical issues including mechanics, literacy and terminology, usual learning style, participant background, verbal and nonverbal language use, and initial activities which experiential learning facilitators should consider when working in developing countries. (CMV)
Descriptors: Developing Nations, Educational Games, Experiential Learning, Group Dynamics
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Thatcher, Donald C. – Simulation & Gaming, 1990
Considers the nature of learning and examines the role of simulations and games in promoting learning. Topics discussed include relating general systems theory to the process of learning; Kolb's model of experiential learning; the debriefing process in games and simulations; and the role of the teacher. (13 references) (LRW)
Descriptors: Educational Games, Experiential Learning, Learning Strategies, Learning Theories
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Westwood, Marvin – Simulation & Gaming, 1994
Reviews the rationale for the use of simulation and game exercises as part of counselor education programs. Counselor competencies in the areas of knowledge, skills, and self-awareness are discussed; and the use of experience-based learning activities is explained, including the debriefing stage. (Contains three references.) (LRW)
Descriptors: Competence, Counselor Training, Educational Games, Experiential Learning
Kappan, David – 1994
Many educators in facilitative roles have approached the subject of visual disabilities by constructing activities designed to simulate blindness, using a blindfold or similar device. Participants are subsequently encouraged to perform rudimentary tasks such as eating a meal or moving about with a sighted companion as a guide. Frequently,…
Descriptors: Attitude Change, Attitudes toward Disabilities, Blindness, Consciousness Raising
Thatcher, Donald – Simulation/Games for Learning, 1986
Considers nature of learning; significance of promoting learning rather than teaching; active nature of learning from experience; role of simulations and games in promoting learning; process of debriefing and its relationship to reflection; and teacher role. The Learning System, which relates general systems theory to process of learning, is…
Descriptors: Definitions, Educational Games, Experiential Learning, Instructional Effectiveness
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Ruben, Brent D.; Lederman, Linda Costigan – Simulation and Games, 1982
Outlines a research framework, in which emphasis is placed upon validity, reliability, and utility, for the systematic evaluation of simulation and gaming instruments and suggests how this framework can be employed in the selection and use of instructional simulations and games. Three tables accompany the text. (Author/JL)
Descriptors: Cost Effectiveness, Design Requirements, Educational Games, Evaluation Criteria
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Foxon, Marguerite – Journal of European Industrial Training, 1990
Enhancing technical training requires determination to search for creative ways to simulate the real world of work. Dry theory is turned into experiential learning and materials are linked to the performance to which it relates. This type of learning is a powerful vehicle for motivating learners to apply what has been learned. (Author/JOW)
Descriptors: Education Work Relationship, Experiential Learning, Instructional Design, Simulation
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Thiagarajan, Sivasailam – Simulation & Gaming, 1994
Discusses the design and use of simulations and games in education based on personal experiences over a period of 20 years and offers insights relating to design techniques, participant reactions, alternative approaches to learning, the impact of experiential approaches, the importance of debriefing, cross-cultural communication, and therapeutic…
Descriptors: Educational Games, Experiential Learning, Higher Education, Intercultural Communication
Hunt, Todd; And Others – 1985
Because a requirement for students in many public relations (PR) courses is that they must pool their efforts with other students, problems may arise when good students must work with students less motivated or organized than they. One answer to this problem may be to steer the brightest PR students toward a course that integrates communication…
Descriptors: College Students, Communication (Thought Transfer), Experiential Learning, Higher Education
Lierman, Bruce – Training and Development, 1994
Explains how training simulations can make on-the-job learning faster and safer by providing hands-on experience and controlled environments. Offers tips for assessing the costs and designing and effective simulation. (Author)
Descriptors: Adult Education, Cost Effectiveness, Experiential Learning, Material Development
Pearson, Margot; Smith, David – Simulation/Games for Learning, 1986
Considers nature of debriefing, its central importance in experience-based learning, and its relationship to briefing, as well as debriefing's purposes, their relationship to different types of knowledge being processed, and various ways to organize the process. Suggestions to make the debriefing experience more effective are presented. (MBR)
Descriptors: Definitions, Educational Games, Experiential Learning, Instructional Effectiveness
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