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Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Rooze, Gene E. – 1983
This paper examines the use of the computer as a mediating device and explores its influence on the social studies curriculum. A variety of software uses are analyzed, including drill and practice, tutorials, computerized databases, and simulations. The possible effects these uses can have are examined in terms of two views of social studies…
Descriptors: Computer Assisted Instruction, Computer Programs, Computer Simulation, Databases

Thomson, Douglas R. – Journal of Educational Technology Systems, 1989
Examines the degree of fidelity required of a computer simulation to ensure maximum transfer of training. Simulators used in the military services for training pilots are described; relationships between fidelity, transfer, and cost are explored; and feedback to the student and measures of training effectiveness are discussed. (nine references)…
Descriptors: Computer Simulation, Cost Effectiveness, Feedback, Flight Training
Epstein, Robert – Educational Technology, 1993
Describes generativity theory based on the probabilities of many behaviors that are in competition and considers its effect on creativity. Topics discussed include previous and current generativity research, including behavior charts and frequency profiles; computer simulations; skills that improve generative processes; and creativity training in…
Descriptors: Behavioral Science Research, Behavioral Sciences, Charts, Computer Simulation
Genet, Russell M. – 1988
This report consists of several papers written, but not published, during the course of the WARNET study of requirements for a network of relatively low-cost, interconnected combat simulators for use in training pilots for combat readiness. It is projected that such a network would allow a number of aircraft to fight each other in simulated but…
Descriptors: Aircraft Pilots, Computer Networks, Computer Simulation, Flight Training
Aldrich, Clark – Online Learning, 2001
Presents responses of leaders from six simulation companies about challenges and opportunities of soft-skills simulations in e-learning. Discussion includes: evaluation metrics; role of subject matter experts in developing simulations; video versus computer graphics; technology needed to run simulations; technology breakthroughs; pricing;…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Computer Simulation
Brady, Philip – Computing Teacher, 1986
Proposes use of computer simulations to help students build reading comprehension skills, and describes an existing simulation which requires readers to interact with text to accomplish some purpose. Differences between teaching reading skills with simulations and the way they are traditionally taught, and future potential of reading simulations…
Descriptors: Computer Simulation, Computer Software, Elementary Education, Futures (of Society)

Ohlsson, Stellan – Instructional Science, 1986
Research on intelligent tutoring systems is discussed from the point of view of providing moment-by-moment adaptation of content and form of instruction to the changing cognitive needs of individual learners. Implications of this goal for cognitive diagnosis, subject matter analysis, teaching tactics, and teaching strategies are analyzed. (Author)
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Simulation, Diagnostic Teaching
Litchfield, Brenda C. – Performance and Instruction, 1990
Discusses the integration of videodisc technology into classrooms and presents criteria for evaluating the interactivity of videodiscs. Three levels of interactive videodiscs (IVD) are described, and a criteria checklist is included that evaluates skill development, simulation, feedback, the interaction of the student manual with the electronic…
Descriptors: Check Lists, Computer Assisted Instruction, Computer Simulation, Evaluation Criteria
Judson, Anne – Learning & Leading with Technology, 1995
Presents a position paper of the Vermont State Technology Council regarding the development of information technology skills and knowledge. Essential skills are identified and linked to the Vermont Education Goals, including skills in word processing, databases, spreadsheets, telecommunications, visual-audio-output, computer simulations, desktop…
Descriptors: Computer Assisted Instruction, Computer Simulation, Databases, Desktop Publishing
Iverson, Kathleen; Colkey, Deborah – Performance Improvement, 2004
As it was initially implemented, e-learning did little other than supply facts and information, offering limited opportunity for interactivity and problem-solving. Designers need to find ways to address past limitations and bring the engagement of classroom training to the web. One method that merits attention is scenario-based learning. The…
Descriptors: Internet, Metacognition, Web Based Instruction, Computer Uses in Education
Hansen, Edmund J. – Educational Technology, 1989
Discussion of the use of interactive video (IV) as an instructional medium focuses on its uses in the teaching of professional interpersonal skills. Topics discussed include the use of IV for tutorials and simulations; learning theories; a model of skill acquisition; hypothesis testing; and nine principles for interactive video designs. (33…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer System Design, Decision Making
Allen, Brockenbrough S.; And Others – 1985
This paper argues that electronic text applications in higher education can be conceptualized in terms of three communicational intentions of computer-based systems: informational, instructional, and instrumental (tool-oriented). Product-oriented and service-oriented applications of electronic text are contrasted, and instructional applications…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Simulation, Computer Software