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Shaughnessy, Michael F. – Educational Technology, 2014
Scott McLeod is recognized as one of the nation's leading experts on K-12 school technology leadership issues. After 14 years as an Educational Leadership professor, Dr. McLeod currently serves as the Director of Innovation for Prairie Lakes Area Education Agency in Iowa. He also is the Founding Director of the UCEA Center for the Advanced Study…
Descriptors: Interviews, Educational Technology, Educational Games, Advocacy
Merrill, M. David – Educational Technology, 2014
This article provides the rationales for three recommendations for the future of Instructional Technology: (1) instructional technology as a field seems to have reached a tipping point, where the basic approach to instructional design has stabilized to where further research at this level has waned, suggesting that it is time for instructional…
Descriptors: Educational Technology, Instructional Design, Technological Advancement, Technology Uses in Education
Cushman, Mike – Adults Learning, 2012
Michael Gove has correctly lambasted the current curriculum for information and communication technology (ICT): his proposed solution is as wrong as the current curriculum, as findings from the Penceil Research Project on how to engage non-users of ICTs demonstrate. Learning how to use a word processor and a spreadsheet is a useful low-level…
Descriptors: Educational Technology, Word Processing, Information Technology, Spreadsheets
Renaud, Christian; Wagoner, Bridgette – Principal Leadership, 2011
The use of computer-based gaming in education is not a new phenomenon. Many educators nostalgically remember green Apple II monitors displaying the games Lemonade Stand and Oregon Trail in the early 1980s. Technology in schools has evolved considerably since then, and gaming has become pervasive within all demographic subgroups. Gaming within…
Descriptors: Video Games, Educational Games, Educational Technology, Computer Uses in Education
Shaughnessy, Michael F.; Fulgham, Susan M. – Educational Technology, 2016
In this regular feature of "Educational Technology," Michael F. Shaughnessy and Susan M. Fulgham present their interview with Ryan Watkins, Associate Professor of Educational Technology at the George Washington University and the author of 10 books and more than 95 articles. In this interview, Watkins discusses the following topics:…
Descriptors: Educational Technology, Interviews, Electronic Learning, Skill Development
Robertson, Judy – Computers & Education, 2012
This paper argues that making computer games as part of a classroom project can develop a range of new media storytelling, visual design and audience awareness skills. This claim is supported by data from the evaluation of a six week game making project in a state funded primary school in which 11-12 year old learners made their own computer games…
Descriptors: Audience Awareness, Females, Gender Differences, Peer Evaluation
Hammer, Jessica; Black, John – Educational Technology, 2009
What makes games effective for learning? The authors argue that games provide vicarious experiences for players, which then amplify the effects of future, formal learning. However, not every game succeeds in doing so! Understanding why some games succeed and others fail at this task means investigating both a given game's design and the…
Descriptors: Educational Games, Teaching Methods, Experiential Learning, Play
Owston, Ronald D. – Educational Researcher, 2009
In this comment article, the author elaborates on three significant issues that Greenhow, Robelia, and Hughes (2009) identified but did not explore. First, the author discusses the need for research on the impact that youth's immersion in a digital world may have on metacognitive and social skill development. Then teacher learning with the Web is…
Descriptors: Internet, Skill Development, Educational Technology, Computers
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video

Strudler, Neal – Journal of Computing in Teacher Education, 1993
Explores issues for school districts to consider in planning for staff development and technology, reviews research on the implementation of technology in schools, and offers specific recommendations for districtwide staff development programs. Recommendations include those for staff development and developing model sites for educators to evaluate…
Descriptors: Computer Uses in Education, Educational Technology, Elementary Secondary Education, Instructional Improvement

Elkabas, Charles; Wooldridge, Russon; Trott, David – Computer Assisted Language Learning, 1999
Offers a series of reflections on the theoretical bases of language teaching viewed from the perspective of the New Technologies (NT), and proposes a reconfiguration of the pedagogical triangle. In light of the tremendous impact of NT, different ways of treating the four language skills in traditional and virtual environments are considered.…
Descriptors: Computer Assisted Instruction, Educational Technology, Language Skills, Linguistic Theory

Zukowski, Angela Ann – Catholic Library World, 1988
Outlines recent developments in educational technology, benefits derived from incorporating these developments into the educational process, and barriers that are frequently encountered in attempts to implement technological advancements. The discussion covers two model programs currently in place, one using audio telecommunications and the other…
Descriptors: Adoption (Ideas), Catholic Schools, Educational Needs, Educational Technology
Clifford, William – Momentum, 1998
Asserts that updating teachers' technology skills is crucial to enhancing the excellence of Catholic schools. Delineates the careful planning and system of evaluation that must be set up for staff development and the implementation of training objectives. (VWC)
Descriptors: Catholic Educators, Catholic Schools, Educational Quality, Educational Technology
Aldrich, Clark – Online Learning, 2001
Presents responses of leaders from six simulation companies about challenges and opportunities of soft-skills simulations in e-learning. Discussion includes: evaluation metrics; role of subject matter experts in developing simulations; video versus computer graphics; technology needed to run simulations; technology breakthroughs; pricing;…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Computer Simulation
Fletcher, J. D. – 1981
Lower manpower quality and increasingly sophisticated equipment are creating training problems for both industry and the military. The training technology demanded by this situation must be delivered to and available at the job site, must be designed to motivate independent use by students rather than to encourage teacher acceptance, must be…
Descriptors: Educational Technology, Industrial Training, Job Skills, Labor Force Development