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Mayer, Richard E. – Educational Technology Research and Development, 2011
This commentary reviews seven papers that study motivation with new media, contained in this special issue of "Educational Technology Research & Development" edited by Ruth Small. For each paper, this commentary summarizes exemplary contributions, offers an assessment of what is exciting, and suggests directions for future research. Some exciting…
Descriptors: Learning Motivation, Educational Technology, Educational Research, Motivation Techniques
Renaud, Christian; Wagoner, Bridgette – Principal Leadership, 2011
The use of computer-based gaming in education is not a new phenomenon. Many educators nostalgically remember green Apple II monitors displaying the games Lemonade Stand and Oregon Trail in the early 1980s. Technology in schools has evolved considerably since then, and gaming has become pervasive within all demographic subgroups. Gaming within…
Descriptors: Video Games, Educational Games, Educational Technology, Computer Uses in Education
Moore, Kristen; Pflugfelder, Ehren Helmut – Learning, Media and Technology, 2010
Education in virtual worlds has the potential, it seems, for engaging students in innovative ways and for enabling new discourses on a host of issues. Virtual locations like "Second Life," "Kaneva," or "World of Warcraft," among other multi-user virtual environments (MUVEs), also come with unique challenges for educators as they consider the…
Descriptors: Graduate Students, Virtual Classrooms, Computer Uses in Education, Student Attitudes
Beach, Richard; Doerr-Stevens, Candance – Journal of Adolescent & Adult Literacy, 2009
One important literacy practice is the ability to formulate effective arguments to convince others of the validity of one's position. In this commentary, the authors discuss the literacy practices involved in formulating arguments as well as the challenges involved in helping students acquire these practices. In contrast to more traditional…
Descriptors: Rhetoric, Role Playing, Teaching Methods, Computer Mediated Communication
Fishman, Eli – Online Submission, 2007
K-12 education in the U.S. is costing one-half trillion dollars annually. In constant dollars, the amount spent per student has increased 600% in the last sixty years. Test scores, however, have remained flat. Political leaders are constantly clamoring for more education dollars, yet there is no clear direction on how the funds will be used…
Descriptors: Elementary Secondary Education, Video Games, Social Capital, Discipline

Scriven, Michael – Peabody Journal of Education, 1986
At present computers in schools are misconceived; they are better conceptualized as a source of energy. The energy metaphor is applied to three categories of functions associated with computers in schools: curriculum functions, teaching functions, and learning functions. (IAH)
Descriptors: Computer Games, Computer Uses in Education, Curriculum Development, Elementary Secondary Education

Risinger, C. Frederick – Social Education, 2005
Students are quite interested in stories about young people throughout history. Students want to know what it was like to be a kid during the U.S. Civil War, during the Great Depression, or during the tumultuous Vietnam War period. They want to know what going to school was like, what young people did for entertainment and recreation, and what…
Descriptors: War, United States History, History Instruction, Internet
Dormann, Claire; Biddle, Robert – Learning, Media & Technology, 2006
This paper focuses on the benefits and utilisation of humour in digital game-based learning. Through the activity theory framework, we emphasise the role of humour as a mediating tool which helps resolve contradictions within the activity system from conjoining educational objectives within the computer game. We then discuss the role of humour…
Descriptors: Computer Uses in Education, Humor, Teaching Methods, Computers
AL-Bataineh, Adel; David, Laura; Hamann, Steven; Wiegel, Laura – 2000
Student disengagement and overuse of direct instruction can result in lack of student motivation. This paper reflects on the practice of 4th and 5th grade teachers at a suburban elementary school that includes diverse, mainly low- and middle-income students. Because of the diversity, motivation has been very important to the school. The paper…
Descriptors: Computer Uses in Education, Constructivism (Learning), Diversity (Student), Educational Technology
Sherman,Thomas M.; Kurshan, Barbara L. – Learning & Leading with Technology, 2005
A frequent criticism of technology applications in classrooms is that they are little more than extraneous bells and whistles pointlessly tacked onto routine instruction. The flash and splash of a PowerPoint presentation may look good, but many question the value added to student learning. This leads to the question, how can technologies genuinely…
Descriptors: Constructivism (Learning), Educational Technology, Computer Uses in Education, Teaching Methods

Dixit, Avinash – Journal of Economic Education, 2005
The author suggests methods for teaching game theory at an introductory level, using interactive games to be played in the classroom or in computer clusters, clips from movies to be screened and discussed, and excerpts from novels and historical books to be read and discussed.
Descriptors: Game Theory, Teaching Methods, Video Games, Economics Education
Carter, Judy H. – 1995
Not only do computers offer rich motivational appeal with students, but they also boost speech communication professors' credibility. Research indicates that the use of multimedia leads to enhanced learning on criteria such as acquisition of content, development of skills, efficiency, learning, and satisfaction with instruction. Multimedia…
Descriptors: Computer Mediated Communication, Computer Uses in Education, Computers, Credibility
Everhart, Nancy; And Others – Book Report, 1995
Includes five articles with the following topics: a computerized reading motivation/comprehension program used to enrich a high school curriculum; a summer reading-ahead program for seventh and eighth graders; educating students about censorship; protecting books from theft; and an author's visit that showed a high school how to integrate reading…
Descriptors: Censorship, Computer Uses in Education, Curriculum Development, High Schools
Backer, Jimmy – English Teachers' Journal (Israel), 1998
Describes how many Israeli English-as-a-Second-Language students use cyber-English to chat with peers worldwide via the Internet, suggesting that this is a useful addition to standard instruction because it is a motivating and powerful means of communication, and using English language e-mail is a vital skill that all students need for the 21st…
Descriptors: Computer Uses in Education, Electronic Mail, Elementary Secondary Education, English (Second Language)
Ediger, Marlow – 1996
Technology is used in all facets of society, and elementary schools should not lag behind in preparing the elementary school pupil of today for tomorrow's technology-infused workplace. Technology should capture student interests and learning activities should be fascinating and should engage student interaction. Technology may also assist learners…
Descriptors: Cognitive Development, Computer Uses in Education, Curriculum Development, Educational Philosophy
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