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Hume, Natania – Independent School, 2015
Context is everything. Very little in art or in history (or in life) happens in isolation, although works of art and events in history have been studied this way. This is especially true of the arts, which are so intrinsically connected to the cultures from which they emerge. This essential interconnectivity was also the premise behind the design…
Descriptors: Curriculum Development, Art Education, Classroom Design, Student Projects
Robertson, Judy – Computers & Education, 2012
This paper argues that making computer games as part of a classroom project can develop a range of new media storytelling, visual design and audience awareness skills. This claim is supported by data from the evaluation of a six week game making project in a state funded primary school in which 11-12 year old learners made their own computer games…
Descriptors: Audience Awareness, Females, Gender Differences, Peer Evaluation