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Fritz, Mark – Training, 1991
Virtual Reality (VR) is a computer-created sensory experience that so completely immerses participants that they barely can distinguish this "virtual" experience from a real one. VR promises trainers the ultimate method of simulation. (Author)
Descriptors: Adult Education, Computer Simulation, Sensory Experience, Technological Advancement

Crookall, David – Social Science Computer Review, 1988
This article outlines issues and practices related to the philosophy of simulations and the relationship between traditional simulation techniques and computer technology. Introduces the articles in this special issue and concludes by discussing various problems related to computer simulation, modeling, design, and evaluation. (Author/BSR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Higher Education

Hartigan, John M. – CD-ROM Professional, 1993
Gives an overview of the development of multimedia, from the combination of film and computer graphics used during the 1960s to present day jet aircraft simulators. Definitions of multimedia, virtual reality, the use of compact disks to deliver digitally recorded information, and the economic need for the technology are discussed. (KRN)
Descriptors: Computer Graphics, Computer Simulation, Definitions, Economic Factors
Allen, Brockenbrough S. – Educational Media and Technology Yearbook (EMTY), 1991
Describes virtual realities as environments in which visual, aural, or other stimuli generate in the mind of the user a sense of navigable, frameless, three-dimensional space, and predicts that the availability of computer technology to create real-time, three-dimensional graphics will bring radical changes in the educational use of visualization…
Descriptors: Computer Simulation, Futures (of Society), Man Machine Systems, Microcomputers
Bovier, Connie – Training, 1993
SimuFlite Co. nearly went under when a state-of-the-art computer-based training simulation for airplane pilots took too long to develop and was not liked by participants. The revamped program emphasized live instructors, technical manuals, and videotapes. The program's failure illustrates the disadvantages of computer-based training. (SK)
Descriptors: Aviation Education, Computer Assisted Instruction, Computer Simulation, Corporate Education
Scatena, Paul – 1987
The computational problem-solving mode of thought that has become widespread since the computer revolution has two aspects. The first aspect is the organization of one's view of the world into "context-free" terms and uniform relations between these terms. The relations that are to hold among these terms are taken to be standardized, and…
Descriptors: Appropriate Technology, Computer Simulation, Computers, Cultural Context
Chiles, James R. – Nature Conservancy, 1992
Describes a new direction for conservation efforts influenced by the advance of the information age and the introduction of many technologically sophisticated information collecting devices. Devices include microscopic computer chips, miniature electronic components, and Earth-observation satellite. (MCO)
Descriptors: Computer Simulation, Computers, Conservation (Environment), Data Collection
Rooze, Gene E. – 1983
This paper examines the use of the computer as a mediating device and explores its influence on the social studies curriculum. A variety of software uses are analyzed, including drill and practice, tutorials, computerized databases, and simulations. The possible effects these uses can have are examined in terms of two views of social studies…
Descriptors: Computer Assisted Instruction, Computer Programs, Computer Simulation, Databases

Gerson, Charles W. – Journal of Educational Technology Systems, 1995
Examines simulator classification and design in light of new technology, current research, and a changing focus for using flight simulators in the military, and proposes a selective task trainer that addresses the expert's performance needs. Highlights include motor skill physiology; retention; automaticity skills; the novice to expert…
Descriptors: Computer Simulation, Computer Software, Flight Training, Literature Reviews
Bricken, William – 1990
The essence of the computer revolution is yet to come, for computers are essentially generators of realities. Virtual reality (VR) is the next step in the evolutionary path; the user is placed inside the image and becomes a participant within the computational space. A VR computer generates a direct experience of the computational environment. The…
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Educational Innovation
Mecklenburger, James A. – Phi Delta Kappan, 1988
Compares David Kearns' resentment of school performance (in the same "Kappan" issue) to the author's own frustration with Xerox photocopiers. To achieve the restructuring and choice central to Kearns' educational recovery plan, the schools will need to depend increasingly on technology (computer simulations, interactive video, and…
Descriptors: Artificial Intelligence, Computer Simulation, Educational Change, Educational Research

Shirts, R. Garry – Simulation and Games, 1989
Discussion of the development of simulation and games for education focuses on future growth in educational, business, and entertainment applications that will be made possible through personal computers and other electronic tools. Highlights include the importance of participation; interactive programs; authoring programs; the design process; and…
Descriptors: Authoring Aids (Programing), Computer Simulation, Design, Educational Games
Negroponto, Nicholas – Executive Educator, 1995
According to the author's book "Being Digital," our world is shifting from atoms to bits. Digitally rendered information, combined with personal computing power and networks, will make computers active participants in our everyday lives. "Teaching-disabled" classrooms will move from passivity to active participation and…
Descriptors: Active Learning, Artificial Intelligence, Cognitive Style, Computer Assisted Instruction

Blackburn, D. A. – Impact of Science on Society, 1989
Discussed is the history and elements of the personal computer. Its uses as a laboratory assistant and generic toolkit for mathematical analysis and modeling are included. The future of the personal computer in research is addressed. (KR)
Descriptors: Computer Simulation, Computers, Information Technology, Laboratories
Bollier, David – 1993
This report summarizes the roundtable on information technology which brought together leaders from business, government, the non-profit sector, and academia to explore the use of complex adaptive systems as a model for determining information technology's role in both the workplace and diverse societal settings. Topics covered in this document…
Descriptors: Computer Simulation, Democracy, Futures (of Society), Information Networks
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