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Castelli, Darla; Centeio, Erin; Boehrnsen, Helen; Barclay, Doug; Bundy, Craig – Journal of Physical Education, Recreation & Dance, 2012
There are many key players in a functional school-university partnership. The purpose of this article is to provide insight into the establishment of roles within a school-university partnership charged with creating educational reform. Specific details are provided about three key change agents (the Wizard, the Warrior, and the Wagoner) who…
Descriptors: Program Descriptions, Health Related Fitness, Physical Education, Behavior Modification
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Chmiel, Marjee – Cultural Studies of Science Education, 2012
This paper is a response to "Challenges and Opportunities: Using a science-based video game in secondary school settings" by Rachel Muehrer, Jennifer Jenson, Jeremy Friedberg, and Nicole Husain. The article highlights two critical areas that I argue require more research in the studies of video games in education. The first area focuses on the…
Descriptors: Educational Games, Play, Video Games, Educational Research
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Vanderlinde, Ruben; van Braak, Johan; Hermans, Ruben – Educational Technology Research and Development, 2009
In this essay, we state that establishing technology curricula by national governments causes a shift in the policy actions of educational technology support: from a technical rationale with a main focus on funding and resources to a pedagogical rationale with a main focus on student competencies. We illustrate our point of view by describing the…
Descriptors: Change Agents, Educational Technology, Foreign Countries, Curriculum Implementation
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Jones, Greg; Kalinowski, Kevin – Innovate: Journal of Online Education, 2006
The integration of video games in the classroom continues to be a topic for educators and researchers alike. Yet despite the dialogue, widespread integration of this technology has yet to occur. To help remedy this situation, Greg Jones and Kevin Kalinowski propose the establishment of an online, open community designated to explore and develop…
Descriptors: Video Games, Educational Technology, Technology Integration, Technology Uses in Education