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Biles, Melissa – Cultural Studies of Science Education, 2012
This response to Leah A. Bricker and Phillip Bell's paper, "GodMode is his video game name", examines their assertion that the social nexus of gaming practices is an important factor to consider for those looking to design STEM video games. I propose that we need to go beyond the investigation into which aspects of games play a role in learning,…
Descriptors: Video Games, Social Environment, Learning Processes, STEM Education
Pomerantz, Linda – History Teacher, 2001
In 1998 the American Historical Association began an ambitious project, "Teaching and Learning in the Digital Age," designed to allow groups of historians in different parts of the country to experiment with the use of computer-based technologies to enhance the teaching of undergraduate survey courses. It aimed to enable these historians…
Descriptors: Introductory Courses, Historians, History Instruction, United States History