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Perrotta, Carlo – Learning, Media and Technology, 2013
This paper contends that powerful techniques to manipulate data, enabled by technological and economic developments, can be easily co-opted to serve the restrictive frameworks of hyper-controlling, managerial accountability that characterise current cultures of summative assessment in education. In response to these challenges, research is…
Descriptors: Literacy, Research Needs, Barriers, Performance Factors
Chapelle, Carol A. – Language Learning & Technology, 2010
Over the past fourteen years, the pages of "Language Learning & Technology" have been filled with examples of research that take up the challenge of investigating second language learning through technology. It has been a period of expansion and growth in many ways. The expansion of technologies as well as their acceptance and use in language…
Descriptors: Second Languages, Second Language Learning, Language Acquisition, Technology Uses in Education
Yocco, Victor; Danter, Elizabeth H.; Heimlich, Joseph E.; Dunckel, Betty A.; Myers, Chris – Environmental Education Research, 2011
Modern zoological gardens have invested substantial resources in technology to deliver environmental education concepts to visitors. Investment in these media reflects a currently unsubstantiated belief that visitors will both use and learn from these media alongside more traditional and less costly displays. This paper proposes a model that…
Descriptors: Environmental Education, Performance Factors, Mass Media Effects, Mass Media Role
O'Brien, David; Scharber, Cassandra – Journal of Adolescent & Adult Literacy, 2008
Oftentimes it seems that education, as an institution, is populated by persons who work to preserve practices of the past and who do not depend upon or explore the advantages of digital literacies. Digital literacies, however, are here to stay--they are at the core of new literacies--and educators should consider how to best weave together old,…
Descriptors: Information Literacy, Technological Literacy, Barriers, Performance Factors
Whitton, Nicola; Hollins, Paul – ALT-J: Research in Learning Technology, 2008
There is growing interest in the use of virtual gaming worlds in education, supported by the increased use of multi-user virtual environments (MUVEs) and massively multi-player online role-playing games (MMORPGs) for collaborative learning. However, this paper argues that collaborative gaming worlds have been in use much longer and are much wider…
Descriptors: Higher Education, Educational Benefits, Virtual Classrooms, Educational Games
Morrison, James L.; Bowen, Deneen Frazier – Innovate: Journal of Online Education, 2006
Editor-in-chief James Morrison sat down with Deneen Frazier Bowen at the 2005 National Educational Computing Conference to discuss her unique presentation "The Natives are Restless," a series of dramatic sketches dealing with the utilization of technology in educational settings. Bowen's sketches examined students' difficulties in relating school…
Descriptors: Age Differences, Educational Technology, Interviews, Technology Uses in Education
Ayas, Cemalettin – Online Submission, 2006
Educational technologies, specifically computer and the Internet technologies, have apparently become powerful tools in the classroom as they change the way we teach and learn today. That is why pedagogies of school reform are now highly influenced by and built around the "constructivist" theories of learning, assuming the use of technology in…
Descriptors: Constructivism (Learning), Educational Change, Educational Technology, Social Studies
Albirini, Abdulkafi – Educational Technology & Society, 2007
With the fading monopoly of the industrial mode of production and the emergence of the "information revolution," modern technology has pervaded almost every aspect of human life. In education, however, information technology has yet to find a place, despite the unceasing attempts to "fit" it into the existing educational system. The paper argues…
Descriptors: Information Technology, Educational Technology, Technology Integration, Technology Uses in Education
Jones, Greg; Kalinowski, Kevin – Innovate: Journal of Online Education, 2006
The integration of video games in the classroom continues to be a topic for educators and researchers alike. Yet despite the dialogue, widespread integration of this technology has yet to occur. To help remedy this situation, Greg Jones and Kevin Kalinowski propose the establishment of an online, open community designated to explore and develop…
Descriptors: Video Games, Educational Technology, Technology Integration, Technology Uses in Education
Cohn, Ellen R.; Hibbitts, Bernard J. – EDUCAUSE Quarterly, 2004
The electronic portfolio (e-portfolio) is higher education's new "got to have it" tool--the show-and-tell platform of the millennium. Hundreds of academic institutions are variously studying, using, or innovating e-portfolio systems. Indeed, the current e-portfolio movement is spawning new university committees; on-campus training modules, books,…
Descriptors: Portfolios (Background Materials), Models, Internet, Technology Uses in Education