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Powell, William – T+D, 2002
A new generation of e-learning companies is bringing the qualities of live role play to computer simulation. Successful simulations require authentic and relevant scenarios, situations that tap emotions and force actions, unrestricted options, and replayability. (JOW)
Descriptors: Adult Education, Computer Simulation, Distance Education, Training
Heathman, Dena J.; Kleiner, Brian H. – Training and Development, 1991
New applications of computer-assisted training being developed include telecommunications, artificial intelligence, soft skills training, and performance support systems. Barriers to acceptance are development time, costs, and lack of human contact. (SK)
Descriptors: Computer Assisted Instruction, Computer Simulation, Corporate Education, Job Performance
Fritz, Mark – Training, 1991
Virtual Reality (VR) is a computer-created sensory experience that so completely immerses participants that they barely can distinguish this "virtual" experience from a real one. VR promises trainers the ultimate method of simulation. (Author)
Descriptors: Adult Education, Computer Simulation, Sensory Experience, Technological Advancement
Harmon, Paul – Performance and Instruction, 1985
Briefly discusses three different approaches to instruction and differences between education and training, and proposes a system for categorizing different types of instructional software currently available: memorization software for education (drill and practice) and for training (simulations), and performance aid software (intelligent computer…
Descriptors: Artificial Intelligence, Classification, Computer Simulation, Courseware
Fister, Sarah – Training, 1999
Use of games in computer-based training (CBT) can enliven material, encourage discovery and experiential learning, and make visceral connections for learners. However, humor can offend or wear thin, and games can be perceived as playing rather than as learning. (JOW)
Descriptors: Adult Education, Computer Assisted Instruction, Computer Simulation, Curriculum Development
Gordon, Jack – Training, 1997
As the focus shifts to learning in the workplace, emphasis is being placed on "infonuggets," chunking, or granularization: delivery of bits of training and information as needed on the job. Some delivery methods include electronic performance support systems, the Internet, and computer simulation. (SK)
Descriptors: Computer Assisted Instruction, Computer Networks, Computer Simulation, Corporate Education
Bovier, Connie – Training, 1993
SimuFlite Co. nearly went under when a state-of-the-art computer-based training simulation for airplane pilots took too long to develop and was not liked by participants. The revamped program emphasized live instructors, technical manuals, and videotapes. The program's failure illustrates the disadvantages of computer-based training. (SK)
Descriptors: Aviation Education, Computer Assisted Instruction, Computer Simulation, Corporate Education

Milheim, William D. – Machine-Mediated Learning, 1995
An overview is provided of current trends in virtual reality research and development, including discussion of hardware, types of virtual reality, and potential problems with virtual reality. Implications for education and training are explored. (Author/JKP)
Descriptors: Computer Peripherals, Computer Simulation, Computer Software Development, Computer Uses in Education
Hawkes, Ellen G. – 1983
A case is made for the use of computer assisted instruction (CAI) in Child Development Associate (CDA) training programs conducted on-campus in conjunction with an educational curriculum or conducted off-campus in conjunction with child care programs. The following points are made: (1) CAI can be used to supplement and amplify a teacher's…
Descriptors: Child Caregivers, Competency Based Teacher Education, Computer Assisted Instruction, Computer Simulation