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Alexander, David | 1 |
Blackstock, Julia | 1 |
Evans, Dina | 1 |
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Yelland, Nicola | 1 |
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Alexander, David – 1983
Computer drawing programs have several characteristics that make them appropriate for use in early childhood education. Drawing at the computer is an activity that captures and holds children's attention. Children at all developmental levels of graphic ability can draw at the computer, and their products can be stored in a disc or printed for…
Descriptors: Computer Graphics, Early Childhood Education, Educational Innovation, Guidelines
Evans, Dina – 1986
Preschool children can benefit by working with microcomputers. Thinking skills are enhanced by software games that focus on logic, memory, problem solving, and pattern recognition. Counting, sequencing, and matching games develop mathematics skills, and word games focusing on basic letter symbol and word recognition develop language skills.…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Instructional Effectiveness
Yelland, Nicola – Computing Teacher, 1993
Argues that young children learn LOGO programing language more effectively through guided discovery using games and techniques that encourage exploration of the software. Specific examples of games, drawings and accomplishments of Australian children are included. (EA)
Descriptors: Computer Graphics, Computer Software, Discovery Learning, Educational Games
Piestrup, Ann M. – 1982
This paper describes the origins of a corporation producing computer software for children, lists criteria for software design, and describes work done with computer graphics for children. The corporation, called The Learning Company, had its origins in a project set up to create playful learning programs for children ages 3 to 13. The project was…
Descriptors: Computer Graphics, Computer Programs, Early Childhood Education, Educational Innovation

Blackstock, Julia; Miller, Larry – Computers and Education, 1992
Explores children's systems of combining drawing, talk, and writing (i.e., symbol-weaving) with traditional media and with new information technology. Social aspects of writing are discussed, and new information technology is examined, including clip art software, word processing, graphics, color, hypermedia, CD-ROM, and microworlds. (23…
Descriptors: Childrens Art, Color, Computer Assisted Instruction, Computer Graphics