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Eiser, Leslie – Classroom Computer Learning, 1986
Discusses the features of animation software packages, reviewing eight commercially available programs. Information provided for each program includes name, publisher, current computer(s) required, cost, documentation, input device, import/export capabilities, printing possibilities, what users can originate, types of image manipulation possible,…
Descriptors: Animation, Computer Graphics, Computer Software, Elementary Secondary Education
Peer reviewed Peer reviewed
Levin, Pamela L. – School Arts, 1982
Describes a sixth grade animated filmmaking project. Students researched tasks involved in filmmaking, developed a script, and worked on illustration and film production techniques. (AM)
Descriptors: Animation, Art Activities, Art Education, Film Production
Fleisher, Paul – Classroom Computer Learning, 1986
Discusses how to use vector graphics programming on Apple microcomputers for creating animation. Secondary school students with programming experience should be able to master the essentials of the two-stage technique, especially if they have already worked with LOGO graphics. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
Coleman, Stephen F. – Teaching Political Science, 1983
Ten elements and techniques which can be used very effectively in a college level political science course are animation and enthusiasm; costumes; skits; motion; humor; perks; personality and mood changes; voices, puppets, and imitations; the personalization of material; and state of mind. (RM)
Descriptors: Animation, Dramatics, Higher Education, Humor
Fleisher, Paul – Classroom Computer Learning, 1986
Learning how to create smooth animation on the computer is a two-step process. Step one (discussed in SE 539 133) involves creating shapes. In the second step, students animate their newly created shapes. The programing necessary to accomplish the animation is discussed. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
Peer reviewed Peer reviewed
Foosaner, Lynne Daroff – School Arts, 1981
Describes an art project in which junior high students are producing a 16mm animated cartoon using stop-action filming of handmade plastic figures on a built-to-scale set. (SJL)
Descriptors: Animation, Art Activities, Film Production, Junior High Schools
Children and Animals, 1985
Approaches the topic of responsible pet care through the use of cartoon strips. Provides a two-page cartoon layout that can be duplicated for classroom use. Poses questions for possible discussions and investigations. (ML)
Descriptors: Animation, Cartoons, Comics (Publications), Elementary Education
Martino, Alfreda; Martin, Ron – School Library Media Activities Monthly, 1987
Describes a project in which students are involved in producing an animated videotape recording and discusses the advantages of modern videotape equipment over other film media. An outline of the process covers materials used, storyboard and artwork production, videotaping procedures, and audio dubbing. (CLB)
Descriptors: Animation, Cartoons, Film Production, Learning Activities
Joslin, Ellen – Classroom Computer News, 1982
An approach to teaching BASIC to twelve-year-olds makes full use of the graphics capability of PET computers. Student experimentation with the use of loops leads to the creation of something tangible as well as intellectual. Students discover how modifications to simple programs affect outcomes. (MP)
Descriptors: Animation, Computer Programs, Elementary Secondary Education, Experiential Learning
Meeks, Tom – Instructional Innovator, 1981
Discusses ZGRASS, a programing language designed for graphics production, especially for applications in education and training, and provides guidelines for people looking into a new computer graphics system. (CHC)
Descriptors: Animation, Color, Computer Graphics, Computer Programs
Peer reviewed Peer reviewed
Greenleaf, Newcomb – Journal of Computers in Mathematics and Science Teaching, 1986
Provides examples from elementary mathematics principles which illustrate some of the advantages of an interactive mouse-driven animation. Explains the effectiveness of this approach with exercises dealing with a plane of waves and quadratic formulas. (ML)
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Computer Science Education
Peer reviewed Peer reviewed
Hayward, Stan – British Journal of Special Education, 1990
An animation project was developed for pupils with moderate learning difficulties, age 12-14. Using a computer system, normal pencil-and-paper drawings done by children were shot by a video camera, stored in the computer, colored with a graphics program, and then manipulated for various animation effects. (JDD)
Descriptors: Animation, Computer Graphics, Computer Software, Computer Uses in Education
Peer reviewed Peer reviewed
Ehrlich, Linda C. – Art Education, 1995
Asserts that, during the 20th century, animation has moved from being a perceptual curiosity to an important art form. Describes teaching methods and activities used in a one-day animation workshop for elementary students. Outlines a similar workshop for teachers. (CFR)
Descriptors: Animation, Art Education, Art Products, Cartoons
Peer reviewed Peer reviewed
O'Connell, Kenneth – School Arts, 1985
A summer computer graphics workshop held at the University of Oregon for high school and college students, teachers, and adults is described. Participants learned to write programs in BASIC and to work with graphic input devices. Concepts of animation were introduced. Students made presentations of their graphics. (RM)
Descriptors: Adult Education, Animation, Art Education, Computer Graphics
Peer reviewed Peer reviewed
Tritz, Gerald J. – Journal of Computers in Mathematics and Science Teaching, 1987
Discusses the use of computer assisted instruction in the medical education program of the Kirksville College of Osteopathic Medicine (Missouri). Describes the animation techniques used in a series of simulations for microbiology. (TW)
Descriptors: Animation, College Science, Computer Assisted Instruction, Computer Graphics
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