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Fegely, Alex G.; Hagan, Heather N.; Warriner, George H., III – E-Learning and Digital Media, 2020
This article presents the Blended Learning Virtual Reality Inquiry Framework, an original framework for creating virtual reality inquiry-based lessons for the modern technology-driven classroom. The framework shared in this article invokes research on blended learning , experiential learning, and inquiry-based learning to structure a virtual…
Descriptors: Blended Learning, Inquiry, Active Learning, Computer Simulation
de Azúa, Ramón L. – National Technical Assistance Center for the Education of Neglected or Delinquent Children and Youth (NDTAC), 2020
This brief illustrates how digital learning opportunities and technology can significantly increase access to high-quality learning materials, curricula, and effective online learning tools to help youth in secure care settings develop expertise in shaping personalized learning and future goals. The brief also offers takeaways that practitioners,…
Descriptors: Educational Technology, Technology Uses in Education, At Risk Students, Juvenile Justice
Alinier, Guillaume – Simulation & Gaming, 2011
The development of appropriate scenarios is critical in high-fidelity simulation training. They need to be developed to address specific learning objectives, while not preventing other learning points from emerging. Buying a patient simulator, finding a volunteer to act as the patient, or even obtaining ready-made scenarios from another simulation…
Descriptors: Medical Education, Computer Simulation, Health Services, Teaching Methods

Kirkup, L. – Physics Education, 1986
Describes the implementation of a computer simulation of magnetic field lines. Discusses properties of magnetic fields and the calculation of magnetic fields at points. Provides a program listing (additional programs and teaching notes available from the author) and gives examples of several field plots. (JM)
Descriptors: College Science, Computer Simulation, Computer Software, Computers
Harrison, J. Derek – Journal of Business Education, 1983
Discusses the use of simulation-gaming in teaching business communications courses. (JOW)
Descriptors: Business Communication, Educational Games, Simulation, Teaching Methods

Hollingsworth, Patricia L. – Roeper Review, 1985
The Enaction Curriculum is the framework used to develop curriculum for a total school program for gifted children ages 3 to 10 at the University of Tulsa in Tulsa, Oklahoma. The Enaction Curriculum is based on Enaction Theory of Thinking with a focus on domain specific knowledge. (Author/CL)
Descriptors: Curriculum Development, Elementary Secondary Education, Gifted, Simulation

Dean, Vicki S. – Educational Leadership, 1981
Simulation is an appropriate technique for inservice education. Current research on simulation lends credibility to its usefulness as a training technique. A simulation game called "Choices" is described. (Author/MLF)
Descriptors: Elementary Secondary Education, Games, Inservice Teacher Education, Simulation
Spence, Keith R. – School Shop, 1980
Describes the collision avoidance simulator, which provides both a hands-on prolect for digital electronics students and a motivation device for driver education students. Gives details of the electrical construction and operation of the simulator. (JOW)
Descriptors: Classroom Techniques, Driver Education, Electronics, Mechanical Equipment

Costanza, Robert – BioScience, 1987
Describes a new software package for the Apple Macintosh computer which can be used to create elaborate simulation models in a fraction of the time usually required without using a programming language. Illustrates the use of the software which relates to water usage. (TW)
Descriptors: Biology, College Science, Computer Graphics, Computer Oriented Programs

Spoerri, Peter – Journal of Computers in Mathematics and Science Teaching, 1988
Discusses a computer simulation to teach logic design using a Macintosh computer which allows circuits to be built piece by piece. Describes features of the simulation and presents several schematics drawn by the software. (MVL)
Descriptors: College Science, Computer Simulation, Computer Uses in Education, Electric Circuits

Carstensen, Laurence W., Jr.; And Others – Journal of Geography, 1993
Describes the background and implementation of "GeoSim," a multidisciplinary computer-based simulation used to teach introductory geography to college students. Discusses the four modules of the project. Maintains that "GeoSim" promotes interactive learning and outlines plans for Internet dissemination to geography educators.…
Descriptors: Computer Simulation, Computer Uses in Education, Course Content, Educational Strategies
Grube, Karl W. – 1994
The Grube Method of Instruction is a teaching and learning system for the acquisition and reinforcement of essential learned skills necessary for school success. The system consists of an illustrated book of useful information, a deck of standard playing cards, and an educationally designed gameboard. It is appropriate for students aged three…
Descriptors: Childrens Games, Elementary Education, Games, Play

Karayanakis, Nicholas M. – CoED, 1985
Describes a scheme for the mechanization of fixed-wing, lateral/directional dynamics as demonstrated on the EAI 580 analog/hybrid system. A review of the complete six degrees of freedom program is included, along with useful guidelines of aircraft simulation in the engineering laboratory. (Author/JN)
Descriptors: Aviation Technology, Computer Simulation, Engineering, Engineering Education
Hope, Mary H. – Simulation/Games for Learning, 1980
Describes the use of a simulation designed mainly for trainers and educators who want to get others to consider the factors that affect change. The simulation itself is a loosely structured game which introduces participants to the question of what causes change. (Author/LLS)
Descriptors: Adoption (Ideas), Change, Change Agents, Change Strategies

Fuller, Kenneth – Science and Children, 1986
Describes how electronic games can help students of varying abilities in building hypotheses and in designing and conducting experiments. Reviews two simulation programs and provides suggestions for classroom instruction. (ML)
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Ecology