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Rick, John W. – Perspectives in Computing: Applications in the Academic and Scientific Community, 1986
Discusses use of computer simulation as an archeological tool for research and teaching involving the remains of prehistoric game animals to aid in understanding effects of various strategies of prehistoric hunters on populations of game animals. A simulation involving possible vicuna hunting strategies is described. (MBR)
Descriptors: Animal Behavior, Archaeology, Behavior Patterns, Computer Graphics

Reiss, Michael J. – Journal of Biological Education, 1987
Discusses variables which determine the strategies animals use to organize their lives. Describes advances in understanding animal behaviors. Shows how game theory has helped to explain the existence of alternative behavioral strategies and the constraints under which organizers exist. (Author/CW)
Descriptors: Animal Behavior, Behavior Patterns, Biological Sciences, College Science