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Fabian Arlt; Hans-Jürgen Arlt – SpringerBriefs in Education, 2023
This interesting book discusses why, as an activity, topic and metaphor, play and game have become an integral part of modern life. Empirically exemplary and theoretically grounded, this book discusses the developments and expansions in gaming, from easily accessible casual games to the galaxy-spanning gaming worlds of Massively Multiplayer Online…
Descriptors: Gamification, Video Games, Computer Games, Artificial Intelligence
Johnson, L.; Adams Becker, S.; Cummins, M.; Estrada, V.; Meira, A. – New Media Consortium, 2012
This report reflects a collaborative research effort to help inform Brazilian educational leaders about significant developments in technologies supporting teaching, learning, and creative inquiry in primary and secondary education. In an effort that ran from August through October 2012, a carefully selected group of 30 experts considered hundreds…
Descriptors: Foreign Countries, Elementary Secondary Education, Educational Technology, Technology Uses in Education
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Benton, Peter – Oxford Review of Education, 1995
Surveys the reading and viewing habits of British teenagers. Discovers that, although U.S. horror fiction (R. L. Stine, Stephen King) tops the lists, a wide diversity exists among the less popular authors. Reveals marked gender differences in amount of time spent viewing videos, television, and computer games. (MJP)
Descriptors: Computer Games, Foreign Countries, Independent Reading, Individualized Reading