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Frydenberg, Mark – Information Systems Education Journal, 2023
The Internet of Things (IoT) is a network of objects that can exchange data with other devices also connected to the Internet. One of the most common consumer examples of IoT is home automation, as a variety of smart devices, including doorbells, lightbulbs, thermostats, and refrigerators are now available which users can control remotely using…
Descriptors: Internet, Computer Software, Automation, Information Technology
Fitzgerald, S.; McCauley, R.; Hanks, B.; Murphy, L.; Simon, B.; Zander, C. – IEEE Transactions on Education, 2010
Learning to debug is a difficult, yet essential, aspect of learning to program. Students in this multi-institutional study report that finding bugs is harder than fixing them. They use a wide variety of debugging strategies, some of them unexpected. Time spent on understanding the problem can be effective. Pattern matching, particularly at the…
Descriptors: Undergraduate Study, Computer Science Education, Introductory Courses, Programming
Guidry, Brandi N.; Totaro, Michael W. – Journal of Information Systems Education, 2011
A challenge faced by many instructors of systems analysis and design courses is the selection or development of projects that provide challenging, yet suitable, learning experiences for the students. Employing a system development project case in undergraduate MIS courses offers students a multitude of opportunities to experientially examine…
Descriptors: Conferences (Gatherings), Experiential Learning, Reference Materials, Group Activities
Young, Jeffrey R. – Chronicle of Higher Education, 2008
When video recordings of Ravi Janardan's computer-science course at the University of Minnesota-Twin Cities first went online, the students loved it. Instead of dragging themselves out of bed for the 8 a.m. lectures, many started skipping classes and watching the recordings instead. Recording lectures is becoming more and more common, and many…
Descriptors: Computer Science Education, Online Courses, Interaction, Lecture Method
Pribela, Ivan; Ivanovic, Mirjana; Budimac, Zoran – British Journal of Educational Technology, 2009
This paper discusses Svetovid, cross-platform software that helps instructors to assess the amount of effort put into practical exercises and exams in courses related to computer programming. The software was developed as an attempt at solving problems associated with practical exercises and exams. This paper discusses the design and use of…
Descriptors: Computer Software, Prevention, Classroom Techniques, Student Behavior
Holliday, Mark A. – Mathematics and Computer Education, 2004
This paper discusses the author's experiences developing a Java applet that illustrates how error control is implemented in the Transmission Control Protocol (TCP). One section discusses the concepts which the TCP error control Java applet is intended to convey, while the nature of the Java applet is covered in another section. The author…
Descriptors: Internet, Programming, Computer Science Education, Undergraduate Study
Cleaver, Thomas G. – 1985
Design of computer circuits used to be a pencil and paper task followed by laboratory tests, but logic circuit design can now be done in half the time as the engineer accesses a program which simulates the behavior of real digital circuits, and does all the wiring and testing on his computer screen. A simulated laboratory in digital logic has been…
Descriptors: Computer Science Education, Computer Simulation, Computer Software, Course Descriptions

Hatcher, Philip J. – Journal of College Science Teaching, 1989
Discusses a program in which research groups consisting of faculty, undergraduate students, and graduate students worked on projects in computer graphics, automatic-code generation, or computer-aided instruction. Cites several positive outcomes for students when research is made relevant to the technical subject studied. (RT)
Descriptors: College Science, Computer Science, Computer Science Education, Computer Uses in Education
Adelman, Clifford – 1997
This monograph traces changes in computer science as a field of study in the college curriculum, and the associated changes in the work force and labor market. The study followed two cohorts of students from high school to age 30. Records for the first cover the period 1972-84; and for the second, the period 1982-93. The purpose of the study was…
Descriptors: Associate Degrees, Bachelors Degrees, Career Education, Cognitive Processes