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Jennifer Dobbs-Oates – Experiential Learning and Teaching in Higher Education, 2025
This article describes the circumstances, process, and decisions which led to Purdue University's definition of experiential education. The motivation for creating the definition came from a realization that though experiential education was a common practice at the university, it was not visible to nor well understood by university…
Descriptors: Experiential Learning, Definitions, Intention, Learning Experience
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Mostafa Papi; Phil Hiver – Language Learning, 2025
Second language acquisition theory has traditionally focused on the cognitive and psycholinguistic processes involved in additional language (L2) learning. In addition, research on learner psychology has primarily centered on learners' cognitive abilities (e.g., aptitude and working memory) and internal traits or states (e.g., dispositions,…
Descriptors: Second Language Learning, Learning Theories, Learning Strategies, Linguistic Input
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Michael A. Alsop; Tarrylton Dunn; Dane Howell – Update: Applications of Research in Music Education, 2025
This research-to-resource article proposes and supports the application of sound-to-symbol approaches within the 5E instructional model to teach musical concepts experientially in beginning band settings. Drawing upon insights from music education scholars and pedagogues advocating for a shift toward sound-first approaches, the article explores…
Descriptors: Music Education, Music Activities, Teaching Methods, Constructivism (Learning)
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Becky L. Noël Smith; Randy Hewitt – Educational Theory, 2025
The differences between soul and spirit can be quite difficult to understand throughout the works of John Dewey. What are they, how do they differ, and how do they relate to meaningful growth? Drawing from his personal correspondence and an analysis of the work in the later part of his life, Becky Noël Smith and Randy Hewitt conclude that, in…
Descriptors: Aesthetics, Educational Theories, Learning Experience, Democracy
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David Tomczyk; Atul Teckchandani – Management Teaching Review, 2025
Despite the many theories supporting experiential learning, there is little guidance on how to design effective experiential exercises. To address this gap, we adapt insights from gamification research to devise a step-by-step process that management instructors may use to design effective experiential exercises for use in face-to-face and virtual…
Descriptors: Experiential Learning, Gamification, In Person Learning, Electronic Learning
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Elizabeth Wood – Journal of Museum Education, 2024
Volunteer programs, especially those for docents, may often be overlooked as learning opportunities rather than as a strategy for program delivery. Thinking about docents first as learners themselves, and then as partners in creating learning experiences for visitors, can create a meaningful shift in the relationship. By integrating concepts from…
Descriptors: Museums, Volunteers, Volunteer Training, Adult Learning
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Leodis Scott – New Directions for Adult and Continuing Education, 2025
Priority one of the Marrakech Framework for Action (MFA) involves promoting adult learning and education (ALE) within a lifelong learning perspective. This article intends to describe how the MFA places lifelong learning into a new era of ascension that will be transformational towards ALE, sustainable development goals, the world promise of…
Descriptors: Lifelong Learning, Guidelines, Adult Education, Adult Learning
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Chenghao Wang; Xueyun Li – International Journal of Computer-Assisted Language Learning and Teaching, 2025
D-ID Creative Reality Studio (D-ID) is a platform for creating Artificial Intelligence (AI) presenter (digital human) videos, translating videos, and designing conversational agents. D-ID seamlessly integrates deep-learning face animation technology, large language models (LLMs), natural language processing (NLP), and speech synthesis and…
Descriptors: Artificial Intelligence, Design, Video Technology, Animation
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Jamin C. Rowan; Mat D. Duerden – Journal of Transformative Education, 2024
Educators can help adult learners experience identity transformation and initiate lifelong learning by designing curriculum centered upon transformative learning objectives (TLOs) and experiential learning competencies (ELCs). TLOs point learners to the specific ways of thinking, feeling, and being in the world to which a course or other learning…
Descriptors: Foreign Countries, Undergraduate Students, Study Abroad, Transformative Learning
Mahmoud M. S. Abdallah – Online Submission, 2024
The article presents a blended dialogic socio-constructivist pedagogy for language learning, emphasizing the importance of both individual and social aspects of learning. It argues that technology alone does not transform pedagogy; rather, it is the approach to technology that matters. The pedagogy combines personal freedom for reflection and…
Descriptors: Teaching Methods, Constructivism (Learning), Second Language Learning, Sociocultural Patterns
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Allison Davidson – Teaching Statistics: An International Journal for Teachers, 2025
This paper describes an in-class activity to introduce random assignment, paired data, and learning effect. The activity requires minimal materials, can be completed in a single class period, and is suitable for those using technology to conduct data exploration but can also be adapted for use in a technology-free classroom. The activity consists…
Descriptors: Class Activities, Paired Associate Learning, Data, Handedness
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Frank Abrahams – Music Educators Journal, 2024
Many music theory courses make use of a textbook with an accompanying anthology of musical examples. Some anthologies include recorded examples, and some do not. Many books address the topics of eighteenth-century theory with exercises for the student to complete at the end of each chapter. This article proposes a music theory pedagogy that honors…
Descriptors: Music Theory, Music Education, Learner Engagement, Student Centered Learning
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Suzanne Dorée; Jennifer Quinn – PRIMUS, 2024
This paper is a practical how-to guide to help you start using active learning or to have greater success and more fun with it. We categorize active learning techniques as Think, Pair, Share, Composite, Group, Move, or Lead and discuss how to implement activities in each category, along with advice on creating engaging, effective, and equitable…
Descriptors: Active Learning, Learning Activities, Mathematics Instruction, Sequential Approach
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Sarah Woodside; Jennifer L. Eury; Phylicia G. Taylor; Brittany C. Buis; Kathy Lund Dean; Charles J. Fornaciari; John B. Stark; E. James Flynn – Management Teaching Review, 2024
A community of practice (COP) can offer learning and support as a group of people who come together to share concerns, best practices, or new knowledge about some shared interest or passion. However, creating or joining a COP may present challenges, especially for those whose networks are relatively undeveloped. In this article, we define a COP…
Descriptors: Communities of Practice, Learning Processes, Learning Strategies, Observational Learning
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Mia Carapina; Klaudio Pap – International Association for Development of the Information Society, 2024
This paper introduces CoCo, a system designed to support and encourage collaborative learning among colocated students sharing a single mobile device. It provides teachers with the possibility to create digital lessons, configure parameters for collaborative activities such as the number of students and tablets, and monitor students' progress. On…
Descriptors: Cooperative Learning, Handheld Devices, Teaching Methods, Learning Management Systems
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