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Katie Day Good; Michelle Ciccone – Journal of Media Literacy Education, 2025
In this essay, we introduce "media quiteracy," which we use to conceptualize and describe the valuable learning that can happen through the refusal to take up new media or the act of pausing or ceasing its use. We see media quiteracy as an active and generative approach to learning and argue for its inclusion in the media literacy…
Descriptors: Media Literacy, Digital Literacy, Computer Use, Resistance (Psychology)
Andrew Kwok-Fai Lui; Sin-Chun Ng; Stella Wing-Nga Cheung – Interactive Learning Environments, 2024
The technology of automated short answer grading (ASAG) can efficiently process answers according to human-prepared grading examples. Computer-assisted acquisition of grading examples uses a computer algorithm to sample real student responses for potentially good examples. The process is critical for optimizing the grading accuracy of machine…
Descriptors: Grading, Computer Uses in Education, Educational Technology, Artificial Intelligence
Chenghao Wang; Bin Zou – TESOL Journal, 2025
Avatars play a significant role in Artificial Intelligence (AI)-powered education, supported by various human-computer interactions and second language acquisition theories. AI avatars have become increasingly anthropomorphic and realistic with advancements in speech synthesis, speech-driven lip-syncing, and speech-to-facial animation. D-ID Studio…
Descriptors: Computer Simulation, Artificial Intelligence, Computer Uses in Education, Second Language Instruction
Andrew Cavanaugh; D. Joel Whalen – Business and Professional Communication Quarterly, 2025
This article presents a curated collection of nine teaching innovations presented at the Association for Business Communication 89th conference in the "oil capital of the world," Tulsa, Oklahoma, as well as online, in October 2024. Many of the MFA presenters demonstrated how AI can be used, integrated, and analyzed in business…
Descriptors: Artificial Intelligence, Instructional Innovation, Business Communication, Assignments
Felix Winkelnkemper; Lukas Höper; Carsten Schulte – Informatics in Education, 2024
When it comes to mastering the digital world, the education system is more and more facing the task of making students competent and self-determined agents when interacting with digital artefacts. This task often falls to computing education. In the traditional fields of computing education, a plethora of models, guidelines, and principles exist,…
Descriptors: Digital Literacy, Computer Uses in Education, Models, Computer Science Education
Naima Debbar – International Journal of Contemporary Educational Research, 2024
Intelligent systems of essay grading constitute important tools for educational technologies. They can significantly replace the manual scoring efforts and provide instructional feedback as well. These systems typically include two main parts: a feature extractor and an automatic grading model. The latter is generally based on computational and…
Descriptors: Test Scoring Machines, Computer Uses in Education, Artificial Intelligence, Essay Tests
Christian X. Navarro-Cota; Ana I. Molina; Miguel A. Redondo; Carmen Lacave – IEEE Transactions on Education, 2024
Contribution: This article describes the process used to create a questionnaire to evaluate the usability of mobile learning applications (CECAM). The questionnaire includes specific questions to assess user interface usability and pedagogical usability. Background: Nowadays, mobile applications are expanding rapidly and are commonly used in…
Descriptors: Usability, Questionnaires, Electronic Learning, Computer Oriented Programs
Na Ni; Zhongsheng He – International Journal of Web-Based Learning and Teaching Technologies, 2024
This paper mainly discusses the application of blending learning in animation teaching. Blending learning is a combination of traditional teaching mode and online teaching mode, which can provide students with more flexible and independent learning methods and improve teachers' teaching quality and teaching effect. This paper analyzes and…
Descriptors: Foreign Countries, Undergraduate Students, Blended Learning, Computer Uses in Education
Sarah Summers – New Directions for Teaching and Learning, 2024
This chapter describes a pedagogy-first summer faculty development program designed to support faculty who want to add digital components to a course or academic program.
Descriptors: College Faculty, Faculty Development, Summer Programs, Institutes (Training Programs)
David W. Jackson; Helen Zhang; Fahd Abdus-Sabur – TechTrends: Linking Research and Practice to Improve Learning, 2025
During young adolescence, many youth develop strong identities in relation to science, technology, engineering and mathematics with computing (STEM + C). One way to design for student engagement in STEM + C is to create project-based units that leverage students' interests. We created one such unit, called the "smart greenhouse project".…
Descriptors: Instructional Design, Computer Uses in Education, STEM Education, Student Projects
S. Kathleen Krach; Stephanie Corcoran – Contemporary School Psychology, 2024
The field of school psychology has seen the gradual implementation of technology in day-to-day practice. The earliest computer-based technology adopted by school psychologists consisted of software programs used to score tests, run analyses for multi-tiered systems of support, and aid in tele-consultation. These tasks have one thing in common;…
Descriptors: Computer Uses in Education, School Psychologists, School Psychology, Computer Assisted Testing
Chris North; Matiu Tai Ratima – Journal of Adventure Education and Outdoor Learning, 2024
The role of digital technologies in outdoor and environmental education is contested and therefore educators should carefully consider their inclusion or exclusion of networked spaces. In addition, educators are asked to make their pedagogical intentions visible to students. We ask 'How might we include our students in decisions about…
Descriptors: Foreign Countries, Technology Uses in Education, Conservation (Environment), Decision Making Skills
Felix Averbeck; Simon Leifeling; Katja Müller; Thomas Schoenfelder – Electronic Journal of e-Learning, 2024
The use of virtual reality and 360° videos has been little researched so far, especially in social work studies and teaching. The reasons for this are the low prevalence of VR headsets in social work courses and the fundamental technological deficit in social work, which means the lack of clear causal chains within it. Professionals must adapt…
Descriptors: Computer Simulation, Computer Uses in Education, Video Technology, Social Work
Federica Picasso; Javiera Atenas; Leo Havemann; Anna Serbati – Open Praxis, 2024
The development of critical data and artificial intelligence (AI) literacy has become a key focus in current discussions in Higher Education, thus it is necessary to develop and advance capacity building, reflectiveness and awareness across disciplines to critically address the possibilities and challenges presented by data and AI. In this paper,…
Descriptors: Undergraduate Students, College Faculty, Artificial Intelligence, Data Collection
Nathan R. Prestopnik – International Journal of Designs for Learning, 2024
"Ghosts of the Argonne" is an interactive virtual reality (VR) recreation of the World War 1 (WW1) M1897 "French 75" field artillery gun, intended to teach learners about WW1 and its impact on the world, the role of artillery and artillerymen in this war, and the stories of real soldiers who served. The "Ghosts of the…
Descriptors: College Faculty, College Students, Computer Simulation, History Instruction
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