NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20250
Since 20240
Since 2021 (last 5 years)0
Since 2016 (last 10 years)2
Since 2006 (last 20 years)12
Publication Type
Reports - Descriptive17
Journal Articles13
Speeches/Meeting Papers1
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 17 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Zurita, Adolfo R. – Journal of Biological Education, 2017
EvoluZion is a forward-in-time genetic simulator developed in Java and designed to perform real time simulations on the evolutionary history of virtual organisms. These model organisms harbour a set of 13 genes that codify an equal number of phenotypic features. These genes change randomly during replication, and mutant genes can have null,…
Descriptors: Computer Simulation, Teaching Methods, Evolution, Science Instruction
Office of Educational Technology, US Department of Education, 2017
Seminole County School District is the 12th largest district in Florida and is located northeast of Orlando. The district serves students in grades Prekindergarten through 12. As of 2015-16, the student population was 53% White, 24% Hispanic, and 15% Black. Approximately 47% of students qualify for free or reduced-price lunch, and 4% are…
Descriptors: County School Districts, Preschool Education, Elementary Secondary Education, Superintendents
Peer reviewed Peer reviewed
Direct linkDirect link
Maloney, John; Resnick, Mitchel; Rusk, Natalie; Silverman, Brian; Eastmond, Evelyn – ACM Transactions on Computing Education, 2010
Scratch is a visual programming environment that allows users (primarily ages 8 to 16) to learn computer programming while working on personally meaningful projects such as animated stories and games. A key design goal of Scratch is to support self-directed learning through tinkering and collaboration with peers. This article explores how the…
Descriptors: Computer Software, Computer Assisted Instruction, Computer Science Education, Programming Languages
Garcia Laborda, Jesus; Magal-Royo, Teresa; Lopez, Jose Luis Gimenez – Online Submission, 2011
As the use of mobile learning educational applications has become more common anywhere in the world, new concerns have appeared in the classroom, human interaction in software engineering and ergonomics. new tests of foreign languages for a number of purposes have become more and more common recently. However, studies interrelating language tests…
Descriptors: Foreign Countries, Electronic Learning, Language Tests, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Waters, John K. – T.H.E. Journal, 2009
This article introduces Schools Interoperability Framework (SIF), a specification for data sharing among educational software applications that has grown to 10 disparate software applications. This new version (code name Columbus) is likely to give districts more vendors to choose from--maybe a lot more--because it will be arriving with a profound…
Descriptors: Computer Software, Computer Interfaces, Computer System Design, Technology Uses in Education
Swanson, Leonard C. – Council of Chief State School Officers, 2010
This document provides recommendations for request for proposal (RFP) and contract language that state education agencies can use to specify their requirements for access to test item banks. An item bank is a repository for test items and data about those items. Item banks are used by state agency staff to view items and associated data; to…
Descriptors: State Departments of Education, Test Items, Item Banks, Program Proposals
Peer reviewed Peer reviewed
Direct linkDirect link
Mears, Derrick; Hansen, Lisa – Strategies: A Journal for Physical and Sport Educators, 2009
An emerging trend in physical education curriculum has been sparked by the influx of a relatively new technology to the market referred to as Active Gaming or Exergaming. Exergaming has become a new buzzword identified by Popular Science as one of the ten new terms predicted to enter mainstream vocabulary in the next few years. Defined as video…
Descriptors: Physical Education, Physical Activities, Interaction, Computer Software
Branzburg, Jeffrey – Technology & Learning, 2007
Interactive whiteboards have made quite a splash in classrooms in recent years. When a computer image is projected on the whiteboard using an LCD projector, users can directly control the computer from the whiteboard. In some systems such as Smart and Mimio, the finger is used in place of a mouse to open and run programs or move windows around. In…
Descriptors: Educational Technology, Visual Aids, Computer Assisted Instruction, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Wood, Simon; Romero, Pablo – Educational Technology & Society, 2010
Learner centred design methods highlight the importance of involving the stakeholders of the learning process (learners, teachers, educational researchers) at all stages of the design of educational applications and of refining the design through an iterative prototyping process. These methods have been used successfully when designing systems…
Descriptors: Foreign Countries, Electronic Learning, Interaction, Educational Technology
AEL, 2004
Grid computing allows large groups of computers (either in a lab, or remote and connected only by the Internet) to extend extra processing power to each individual computer to work on components of a complex request. Grid middleware, recognizing priorities set by systems administrators, allows the grid to identify and use this power without…
Descriptors: Computer Uses in Education, Computers, Computer System Design, Computer Networks
Peer reviewed Peer reviewed
Direct linkDirect link
Procter, Richard – Technology, Pedagogy and Education, 2007
This paper describes how the Teaching and Learning Research Programme (TLRP) has implemented and applied DSpace as a digital repository for project and programme outputs, including published articles, conference papers, research reports, briefings and press releases. The DSpace repository has become a major element in the user engagement strategy…
Descriptors: Educational Research, Cooperation, Educational Resources, Research Reports
Norris, Cathleen; Shin, Namsoo; Soloway, Elliot – Educational Technology, 2007
This article proposes three guidelines for mobile technology design that address the needs and goals of teachers who are considered mainstream with regard to technology use. Devices should be easy to learn and use, focused on the curriculum, and instruction-friendly. Only if the three guidelines are followed by hardware and software developers…
Descriptors: Guidelines, Educational Technology, Computer Software, Computers
Peer reviewed Peer reviewed
Kersten, Fred – Music Educators Journal, 2004
This article discusses how MIDI and other computer technologies can help students build their musical skills in the classroom and at home. MIDI (Musical Instrument Digital Interface) has provided music teachers with increasing opportunity to use quality computer-developed musical accompaniments in teaching music to children. Standard MIDI files…
Descriptors: Musical Instruments, Computer Uses in Education, Music Teachers, Music Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Dobson, Mike; LeBlanc, David; Burgoyne, Diana – Canadian Journal of Learning and Technology, 2004
A brief review shows several suggested ways in which cultural historical activity theory has proved valuable to technology supported learning environments. Three of our own design cases are then described (evaluating a peer to peer interface for learning objects, designing an on-line school, and rethinking a public science centre). These are…
Descriptors: Educational Technology, Instructional Design, Learning Theories, Case Studies
Peer reviewed Peer reviewed
Direct linkDirect link
Scarlatos, Lori L. – Interactive Technology and Smart Education, 2006
Educators recognize that group work and physical involvement with learning materials can greatly enhance the understanding and retention of difficult concepts. As a result, math manipulatives--such as pattern blocks and number lines--have increasingly been making their way into classrooms and children's museums. Yet without the constant guidance…
Descriptors: Museums, Mathematical Concepts, Mathematics Instruction, Problem Solving
Previous Page | Next Page ยป
Pages: 1  |  2