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Basu, Satabdi; Rutstein, Daisy W.; Tate, Carol – National Comprehensive Center, 2021
The rapid expansion of computer science (CS) instruction in primary and secondary education has highlighted the shortage of teachers qualified to teach the subject. A key strategy for building CS teaching capacity has been preparing teachers of other subjects (e.g., math, technology applications, business) to teach introductory CS through…
Descriptors: Capacity Building, Faculty Development, Computer Science Education, Teaching Methods
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Zurita, Adolfo R. – Journal of Biological Education, 2017
EvoluZion is a forward-in-time genetic simulator developed in Java and designed to perform real time simulations on the evolutionary history of virtual organisms. These model organisms harbour a set of 13 genes that codify an equal number of phenotypic features. These genes change randomly during replication, and mutant genes can have null,…
Descriptors: Computer Simulation, Teaching Methods, Evolution, Science Instruction
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Israel, Maya; Wherfel, Quentin M.; Pearson, Jamie; Shehab, Saadeddine; Tapia, Tanya – TEACHING Exceptional Children, 2015
This article's focus is on including computing and computational thinking in K-12 instruction within science, technology, engineering, and mathematics (STEM) education, and to provide that instruction in ways that promote access for students traditionally underrepresented in the STEM fields, such as students with disabilities. Providing computing…
Descriptors: Elementary Secondary Education, Disabilities, Student Empowerment, Computer Science Education
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Pierce, Margo – T.H.E. Journal, 2013
Since the 1970s, a small but committed group of educators and developers has been encouraging students to learn the language of technology: computer programming. This article describes how today those efforts are moving forward, as a number of kid-friendly languages are being developed with the goal of harnessing students' attention and…
Descriptors: Programming Languages, Programming, Computer Software Reviews, Elementary School Science
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Mumba, Frackson; Zhu, Mengxia – Journal of Computers in Mathematics and Science Teaching, 2013
This paper presents a Simulation-based interactive Virtual ClassRoom web system (SVCR: www.vclasie.com) powered by the state-of-the-art cloud computing technology from Google SVCR integrates popular free open-source math, science and engineering simulations and provides functions such as secure user access control and management of courses,…
Descriptors: Computers, Virtual Classrooms, Assignments, Internet
Alawneh, John – School Business Affairs, 2012
Whenever thousands of users need to connect seamlessly to a vast number of online resources, identity management (IDM) becomes a critical capability. Although several products on the market can deliver a robust identity management solution, there is no one-size-fits-all. Identity management requires business processes and a supporting…
Descriptors: Access to Information, Automation, Information Networks, Information Policy
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Maloney, John; Resnick, Mitchel; Rusk, Natalie; Silverman, Brian; Eastmond, Evelyn – ACM Transactions on Computing Education, 2010
Scratch is a visual programming environment that allows users (primarily ages 8 to 16) to learn computer programming while working on personally meaningful projects such as animated stories and games. A key design goal of Scratch is to support self-directed learning through tinkering and collaboration with peers. This article explores how the…
Descriptors: Computer Software, Computer Assisted Instruction, Computer Science Education, Programming Languages
Nelson, Jennifer; Braafladt, Keith – ALA Editions, 2012
Technology may not be a magic wand, but innovative technology programming can genuinely help children become adept at navigating our increasingly wired world while also helping them develop deductive reasoning, math, and other vital literacy skills. One of the simplest and most powerful tools for technology-based public library programming is…
Descriptors: Programming Languages, Time Management, Computer Uses in Education, Public Libraries
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Swanier, Cheryl A.; Seals, Cheryl D.; Billionniere, Elodie V. – Journal of Educational Technology, 2009
This paper aims to address the need of increasing student achievement in mathematics using a visual programming language such as Scratch. This visual programming language facilitates creating an environment where students in K-12 education can develop mathematical simulations while learning a visual programming language at the same time.…
Descriptors: Mathematics Achievement, Programming Languages, Elementary Secondary Education, Simulation
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Waters, John K. – T.H.E. Journal, 2008
Data integration is one of the single most challenging tasks any district can face. Fortunately for school districts throughout the country with data scattered in disparate systems, an open specification known as the Schools Interoperability Framework (SIF) is mitigating that challenge. SIF has emerged as a cornerstone of K-12 data warehousing,…
Descriptors: Elementary Secondary Education, Computer Software, School Districts, Educational Cooperation
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Rokou, Franca Pantano; Rokou, Elena; Rokos, Yannis – Educational Technology & Society, 2004
Using modeling languages is essential to the construction of educational systems based on software engineering principles and methods. Furthermore, the instructional design is undoubtedly the cornerstone of the design and development of educational systems. Although several methodologies and languages have been proposed for the specification of…
Descriptors: Instructional Design, Models, Computer System Design, Systems Development
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Hernandez-Leo, Davinia; Villasclaras-Fernandez, Eloy D.; Asensio-Perez, Juan I.; Dimitriadis, Yannis; Jorrin-Abellan, Ivan M.; Ruiz-Requies, Ines; Rubia-Avi, Bartolome – Educational Technology & Society, 2006
This paper introduces "Collage", a high-level IMS-LD compliant authoring tool that is specialized for CSCL (Computer-Supported Collaborative Learning). Nowadays CSCL is a key trend in e-learning since it highlights the importance of social interactions as an essential element of learning. CSCL is an interdisciplinary domain, which…
Descriptors: Computer Software, Programming, Instructional Design, Programming Languages
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Felleisen, Matthias; Findler, Robert Bruce; Flatt, Matthew; Krishnamurthi, Shriram – Computer Science Education, 2004
The TeachScheme! Project aims to reform three aspects of introductory programming courses in secondary schools. First, we use a design method that asks students to develop programs in a stepwise fashion such that each step produces a well-specified intermediate product. Second, we use an entire series of sublanguages, not just one. Each element of…
Descriptors: Programming, Programming Languages, Computer Science Education, Program Implementation
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Milrad, Marcelo; Rossmanith, Philipp; Scholz, Mario – Educational Technology & Society, 2005
This paper describes the results of our efforts with regard to the design and implementation of an educational digital video library using MPEG-4 and the Synchronized Multimedia Integration Language (SMIL). The aim of our work is to integrate MPEG-4 encoding, full text indexing, high-resolution streaming, and SMIL, not only for delivering on-line…
Descriptors: Indexing, Program Development, Program Implementation, Foreign Countries