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Larsen, Lasse Juel; Majgaard, Gunver – Designs for Learning, 2016
This article considers game design research in educational settings. Its focus is on how undergraduate students -- particularly engineering students -- learn computer game design. From observations conducted during our game design courses we have developed a model of expanded game design space. It encapsulates the entire development process from…
Descriptors: Undergraduate Students, Engineering Education, Computer Games, Design
Majgaard, Gunver – Electronic Journal of e-Learning, 2014
A group of first-semester engineering students participated in a game design course. The aim of the course was to learn how to design computer games and programming skills by creating their own games, thereby applying their game-playing experiences to gain knowledge about game design. The aim was for students to develop a more critically…
Descriptors: Design, Computer Games, Programming, Computer Science Education

Hoholdt, Tom – European Journal of Engineering Education, 1985
Examines some of the mathematical topics which are important in computer science by discussing in some detail the process of sorting by comparisons. (JN)
Descriptors: Computer Science, Computer Science Education, Higher Education, Mathematical Logic
Christiansen, Henning – Computer Science Education, 2004
Theoretical issues of computer science are traditionally taught in a way that presupposes a solid mathematical background and are usually considered more or less inaccessible for students without this. An effective methodology is described which has been developed for a target group of university students with different backgrounds such as natural…
Descriptors: Computer Science Education, College Instruction, Programming Languages, Theories
Bollerslev, Peter – Technological Horizons in Education, 1988
Describes a Danish program designed to provide future teachers with practical knowledge about information technology and the ability to assess the impact on schools and society. Discusses promoting the use of computers across the curriculum, Operation SKINFO (School in Information Society), video broadcasts, and problems that were encountered in…
Descriptors: College Science, Computer Science Education, Computer Uses in Education, Educational Technology