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Moorman-Li, Robin; Egelund, Eric F.; Reid, Jessica; Motycka, Carol A.; Coyne, Ashlan Kunz; Jakab, Eric; Stultz, Kimberly; Buring, Shauna; Miller, Stacy – Journal of Curriculum and Teaching, 2020
The response to COVID-19 created a need to evaluate options and develop innovative solutions to assure students progressed towards graduation. Creating both a Community Pharmacy APPE Test-Out Option and a Virtual Community Pharmacy APPE was a positive experience which provided a vital resource for students who were unable to complete the…
Descriptors: Computer Simulation, Pharmaceutical Education, Experiential Learning, COVID-19
Wesley, Alexa; Burnside, Omari; Wesaw, Alexis; Parnell, Amelia – NASPA - Student Affairs Administrators in Higher Education, 2021
The move to online instruction and service delivery has created both a critical need and a unique opportunity to investigate the innovative uses of technologies and practices. In the fall of 2020, NASPA launched the Virtual Innovation Awards: Excellence in Delivering Virtual Student Services. Over 100 submissions were vetted by an advising…
Descriptors: Teaching Methods, Computer Simulation, Distance Education, Instructional Innovation
Thomas, Debra Kelly; Milenkovic, Lisa; Marousky, Annamargareth – Science and Children, 2019
Computer science (CS) and computational thinking (a problem-solving process used by computer scientists) teach students design, logical reasoning, and problem solving--skills that are valuable in life and in any career. Computational thinking (CT) concepts such as decomposition teach students how to break down and tackle a large complex problem.…
Descriptors: Computation, Thinking Skills, Computer Simulation, Computer Science Education
Puzziferro, Maria; McGee, Elisabeth – Online Journal of Distance Learning Administration, 2021
The COVID-19 pandemic has led to an unprecedented shift in how health science education is delivered (Sandars et al., 2020). With face-to-face learning, such as lab and classroom interactions, largely unavailable during the pandemic, institutions have been required to quickly shift the learning environment to a fully virtual format. While…
Descriptors: COVID-19, Pandemics, Health Sciences, Laboratories
Calhoun, Cheryl D. – Community College Journal of Research and Practice, 2017
The main goal of this project is to expand cybersecurity curriculum. This was accomplished by developing six new courses. The curriculum for each course utilized a common online course for all class formats including web-enhanced, hybrid, or online. In this article, we will discuss the online components used, faculty professional development, and…
Descriptors: Blended Learning, Information Security, Community Colleges, Information Technology
Sawchuk, Stephen – Education Week, 2011
Real-time classroom simulations like TeachME, a University of Central Florida project, offer promise for a host of teacher-training applications. Through them, candidates could learn to work with different groups of students, or practice a discrete skill such as classroom management. Most of all, such simulations give teachers in training the…
Descriptors: Preservice Teacher Education, Computer Simulation, Computer Software, Student Teaching
Weinstein, Margery – Training, 2010
The youngest workforce generation seems to crave games and simulations, and even older workers are coming to enjoy them. But what do new trends in these areas mean for the company, the learners, and the organization's strategic goals? In this article, two experts in the field, Clarissa Graffeo and David Metcalf of the Mixed Emerging Technology…
Descriptors: Games, Ethnology, Computer Simulation, Educational Technology
Mon, Lorri – EDUCAUSE Quarterly, 2010
Many of today's colleges and universities are venturing into online education, with distance education enrollments in the United States having increased from 1.6 million students in 1998 to over 3.9 million in 2007. However, concerns over student frustrations and high attrition rates in online learning have led many educators to research and…
Descriptors: Electronic Learning, Graduate Students, Ceremonies, Distance Education
Saitta, E. K. H.; Bowdon, M. A.; Geiger, C. L. – Journal of Science Education and Technology, 2011
Technology was integrated into service-learning activities to create an interactive teaching method for undergraduate students at a large research institution. Chemistry students at the University of Central Florida partnered with high school students at Crooms Academy of Information Technology in interactive service learning projects. The…
Descriptors: Undergraduate Students, Learning Activities, Kinetics, Service Learning

Barron, Ann E.; Ivers, Karen S. – Journal of Technology and Teacher Education, 1994
Describes the design and development of training materials to encourage the use of telecommunications by Florida teachers that was funded by the Florida Department of Education. Topics addressed include the need for training materials; electronic mail; booklets; computer tutorials/simulation; the use of HyperCard; and results of an effectiveness…
Descriptors: Computer Assisted Instruction, Computer Simulation, Electronic Mail, Higher Education
Masterton, Pauline – Technological Horizons in Education, 1984
Examines educational technology (EdTech) in Florida using the future-is-here-now technique, suggesting transposition of teaching/learning, rezoning research, and elasticizing experience. Scenarios are provided to illustrate computer-enhanced collaborative learning, electronic messaging (teleconferencing) and simulation or interactive gaming. (JN)
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation, Educational Technology
Patton, Madeline – American Association of Community Colleges (NJ1), 2008
This publication presents the following articles: (1) Advanced Technological Education (ATE) Develops Student Recruitment and Retention Strategies; (2) Marketer Advises Tech Educators Appeal to Teens' Emotions, Desires to Do Something Important; (3) Digital Bridge Academy Gets At-Risk Students on Paths to Knowledge-Based Careers; (4) Project…
Descriptors: Technology Education, STEM Education, Community Colleges, Human Capital
Blasi, Laura; Alfonso, Berta – Simulation & Gaming, 2006
Building and evaluating artifacts specifically for K-12 education, technologists committed to design sciences are needed along with an approach to evaluation increasing the systemic transfer from research and development into school settings. The authors describe THE VIRTUAL LAB scanning electronic microscope simulation, including (a) its…
Descriptors: Research and Development, Formative Evaluation, Science Laboratories, Qualitative Research