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Pipinos, Savas – Mathematics Teaching, 2010
This article describes one classroom activity in which the author simulates the Newtonian gravity, and employs the Euclidean Geometry with the use of new technologies (NT). The prerequisites for this activity were some knowledge of the formulae for a particle free fall in Physics and most certainly, a good understanding of the notion of similarity…
Descriptors: Physics, Geometry, Simulation, Mathematics Instruction
Kouremenos, Dimitris; Fotinea, Stavroula-Evita; Efthimiou, Eleni; Ntalianis, Klimis – Behaviour & Information Technology, 2010
In this article, a prototype Greek text to Greek Sign Language (GSL) conversion system is presented. The system is integrated into an educational platform that addresses the needs of teaching GSL grammar and was developed within the SYNENNOESE project (Efthimiou "et al." 2004a. Developing an e-learning platform for the Greek sign…
Descriptors: Foreign Countries, Translation, Sign Language, Deafness
Kynigos, Chronis; Latsi, Maria – International Journal for Technology in Mathematics Education, 2006
The new representations enabled by the educational computer game the "Juggler" can place vectors in a central role both for controlling and measuring the behaviours of objects in a virtual environment simulating motion in three-dimensional spaces. The mathematical meanings constructed by 13 year-old students in relation to vectors as…
Descriptors: Virtual Classrooms, Games, Computer Simulation, Intuition
Psycharis, Sarantos; Daflos, Athanasios – Primary Science Review, 2005
Computer-aided modelling and investigations can bring the real world into classrooms and facilitate its exploration, in contrast to acquiring factual knowledge from textbooks. Computer modelling puts a whole new "spin" on science education, redefining and reshaping the classroom learning experience. The authors used information and…
Descriptors: Investigations, Textbooks, Learning Experience, Internet