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Wills, Katherine V.; Clerkin, Thomas A. – Business Communication Quarterly, 2009
The use of simulation games in business courses is a popular method for providing undergraduate students with experiences similar to those they might encounter in the business world. As such, in 2003 the authors were pleased to find a classroom simulation tool that combined the decision-making and team experiences of a senior management group with…
Descriptors: Undergraduate Students, Simulation, Reflective Teaching, Outcomes of Education
Fosmire, Michael – portal: Libraries and the Academy, 2010
Calibrated Peer Review[TM] (CPR) is a program that can significantly enhance the ability to integrate intensive information literacy exercises into large classroom settings. CPR is founded on a solid pedagogic base for learning, and it is formulated in such a way that information skills can easily be inserted. However, there is no mention of its…
Descriptors: Computer Assisted Instruction, Information Literacy, Information Skills, Librarians
Clark, G. Christopher – Writing Notebook: Visions for Learning, 1993
Describes the Legends Project in Indiana in which a class collaboratively researches, writes, and illustrates a local legend and sends it via computers and modems to other classes across the state. (SR)
Descriptors: Class Activities, Cooperative Learning, Electronic Mail, Grade 4