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Yoshihiro Okada; Kanami Oki – International Association for Development of the Information Society, 2023
This paper introduces web viewers for educational VR contents. Recently, many types of VR goggles have been released as commercial products and many entertainment applications for them have been created. However, educational VR contents have been created so far are not so many because the creation of VR contents is time consuming task. We need to…
Descriptors: Computer Simulation, Technology Uses in Education, Web 2.0 Technologies, Educational Technology
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Bateson, Gordon – International Journal of Computer-Assisted Language Learning and Teaching, 2021
As a result of the Japanese Ministry of Education's recent edict that students' written and spoken English should be assessed in university entrance exams, there is an urgent need for tools to help teachers and students prepare for these exams. Although some commercial tools already exist, they are generally expensive and inflexible. To address…
Descriptors: Test Construction, Computer Assisted Testing, Internet, Writing Tests
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Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
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Knight, Tim – Research-publishing.net, 2018
This paper explains how the mobile app and computer software Moxtra has augmented presentation and oral communication classes at the university level. Even the free version of Moxtra allows students to compile a digital portfolio of presentation and storytelling work, involving voice and visuals, to which both the teacher and fellow students have…
Descriptors: Story Telling, Computer Software, Multimedia Instruction, Teaching Methods
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Montaner-Villalba, Salvador; Lander, Bruce; Morgana, Valentina; Leier, Vera; Selwood, Jaime; Einum, Even; Redondo, Sergio Esteban – Research-publishing.net, 2020
There is no doubt that Computer Mediated Communication (CMC) and mobile mediated communication are linked as technology continues to transform the way we communicate with each other. Campbell (2019) analyzed how mobile communication evolved into portable devices to form a complete system of mobile media, reshaping the fabric of our social lives…
Descriptors: Computer Mediated Communication, Handheld Devices, Telecommunications, Computer Software
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Enokida, Kazumichi; Sakaue, Tatsuya; Morita, Mitsuhiro; Kida, Shusaku; Ohnishi, Akio – Research-publishing.net, 2017
In this paper, the development of a web application for self-access English vocabulary courses at a national university in Japan will be reported upon. Whilst the basic concepts are inherited from an old Flash-based online vocabulary learning system that had been long used at the university, the new HTML5-based app comes with several new features…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Vocabulary Development
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Brine, John; Kaneko, Emiko; Heo, Younghyon; Vazhenin, Alexander; Bateson, Gordon – Research-publishing.net, 2015
In 2014, the University of Aizu was accepted for participation in Japan's national TOP Global University (TGU) initiative. In this paper, we describe our use of video interviewing to prepare Japanese students for our Global Experience Gateway study abroad TGU project. Our university specializes in computer science education at undergraduate and…
Descriptors: Video Technology, Interviews, English (Second Language), Second Language Learning
Goh, Tiong Thye, Ed. – Information Science Reference, 2010
Multiplatform e-learning systems are emerging technologies that provide integrated learning content to various accessing devices. This book addresses technical challenges, design frameworks, and development experiences of the future that integrate multiple mobile devices into a single multiplatform e-learning system. With expert international…
Descriptors: Electronic Learning, Internet, Educational Technology, Management Systems
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Okazaki, Hironobu; Hashimoto, Shinichi; Fukuda, Eri; Nitta, Haruhiko; Kido, Kazuhiko – Research-publishing.net, 2012
As extensive reading becomes more commonplace in the EFL/ESL classroom, there is a rise in the number of instructors and administrators who are looking for cost-effective and space-saving methods to carry out extensive reading activities. Two extensive reading systems to respond to such concerns were developed with the support of a Grant-in-Aid…
Descriptors: Foreign Countries, Electronic Learning, Program Development, Reading Programs
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Knauf, Rainer; Sakurai, Yoshitaka; Tsuruta, Setsuo; Jantke, Klaus P. – Journal of Educational Computing Research, 2010
University education often suffers from a lack of an explicit and adaptable didactic design. Students complain about the insufficient adaptability to the learners' needs. Learning content and services need to reach their audience according to their different prerequisites, needs, and different learning styles and conditions. A way to overcome such…
Descriptors: Prerequisites, College Instruction, Educational Experiments, Cognitive Style
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Vallance, Michael – TechTrends: Linking Research and Practice to Improve Learning, 2008
Reflective practice, or reflection, is considered such a vital component of the learning process that strategies and supporting tools warrant continued research in the learning sciences. Reflection has been defined as "deliberating on experience" (Pennington, 1995, p. 47), "an activity or process in which experience is recalled,…
Descriptors: Reflection, Undergraduate Students, Scientific Literacy, Databases
Metzger, Norman – Mosaic, 1984
Discusses Japanese endeavors to create a new generation of computers endowed with intelligence, and the U.S. and European responses to these endeavors. Major U.S. efforts have been through private industry and the Defense Advanced Research Agency, while the National Science Foundation has increased support for developing advanced scientific…
Descriptors: Artificial Intelligence, Computer Science, Computer Software, Computers
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Crosby, Martha E.; And Others – Computer Assisted Language Learning, 1996
Describes a controlled experiment conducted to determine the differences between native and nonnative speakers' strategies for transcribing dialogs, from the simple to the complex. Results confirmed that there were significant differences among three categories of the users' interactions with a computerized transcription system. (seven references)…
Descriptors: Computer Assisted Instruction, Computer Software, Dialogs (Language), Foreign Countries
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Jones, Christopher M. – Computer Assisted Language Learning, 1996
Describes a project to create a centralized database of digitized sound accessible from distributed personal computers for the study of foreign languages. The system is also comprised of the tools to manage and distribute the sounds, a combination constituting a unique attempt to provide a universal structure to describe, categorize, and listen to…
Descriptors: Archives, Coding, Computer Software, Databases
Loucky, John Paul – Online Submission, 2007
The aim of this study was to find ways to improve online reading and vocabulary learning. Various new types of online reading comprehension and vocabulary development programs and tests were compared in this study to consider how useful they may be for guiding individual or classroom L2 vocabulary instruction. It explored how these programs seek…
Descriptors: Reading Comprehension, Vocabulary Development, Second Language Instruction, Second Language Learning
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