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Lauren Hays; Odin Jurkowski; Shantia Kerr Sims – TechTrends: Linking Research and Practice to Improve Learning, 2024
There has been a great deal written about ChatGPT since its launch in late 2022. Many news stories specifically address the impact of ChatGPT on education. However, there has been little research showing what K-12 teachers are thinking about and doing with ChatGPT. This research article helps to fill that gap. A survey of Missouri teachers was…
Descriptors: Kindergarten, Elementary Secondary Education, Faculty Development, Artificial Intelligence
Schwieger, Dana – Information Systems Education Journal, 2023
Many small organizations sponsor events and activities that could benefit from the data management and reporting capabilities provided through a centralized database. However, many of those organizations do not have the budget to afford a commercial solution or an on-going subscription to a cloud-based solution for a small scope event with limited…
Descriptors: Databases, Computer Software, Information Systems, Volunteers
Reichardt, Robert; Klute, Mary; Stewart, Joshua; Meyer, Stephen – Regional Educational Laboratory Central, 2020
Addressing teacher shortages has been a persistent concern among leaders in schools, districts, state education agencies, and the federal government. This report describes an approach to identifying patterns of teacher shortages that was collaboratively developed by the Missouri Department of Elementary and Secondary Education and the Regional…
Descriptors: Data Analysis, Prediction, Teacher Shortage, State Departments of Education
Javier Leung – International Journal of Designs for Learning, 2021
The EdHub Library is an online teacher professional development platform that serves 250 school districts as part of the Network for Educator Effectiveness in Missouri. It has a collection of more than 300 online activities. This design case describes the efforts of re-developing EdHub due to technical and usability issues of the first generation…
Descriptors: Faculty Development, School Districts, Electronic Libraries, Usability
Schuster, Ellen; Zimmerman, Lynda – Journal of Extension, 2014
Mobile technology has transformed the way consumers access and use information. The exponential growth of mobile apps makes finding suitable, easy-to-use nutrition and health-related apps challenging. A guide for consumers helps them ask important questions before downloading apps. The guide can be adapted for other Extension disciplines.
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Extension Education
Monson, Jane – Computers in Libraries, 2011
Starting a digitization program can be a daunting prospect for any library, whether it is of the large, well-funded variety or the small, shoestring-budget kind. The former may have the luxury of costly commercial software, dedicated programmers, and multiple librarians of various specializations, all of which can smooth the process. But what if…
Descriptors: Library Services, Librarians, Media Adaptation, Electronic Publishing
McLester, Susan – T.H.E. Journal, 2011
The mobile technology market is blooming with powerful applications that have the ability to transform education with the ease of a download to any number of handheld devices. To learn what apps educators are finding most valuable to teaching and learning, presenters from this month's Florida Education Technology Conference (FETC) were asked to…
Descriptors: Foreign Countries, Handheld Devices, Computer Software, Educational Technology
James M. Laffey; Sean Goggins – International Journal of Designs for Learning, 2014
The purpose of this design case is to tell the story of our work to design context-aware activity notification for learning management systems. The story of the design experience is not simple, in that it includes research and development, conceptual evolution, implementation and extinction, and multiple phases, including inspiration for future…
Descriptors: Learning Analytics, Integrated Learning Systems, Computer Software, Information Systems
Schuster, Ellen – Journal of Extension, 2011
Screen capture (screen cast) software can be used to develop short videos for training purposes. Developing videos is quick and easy. This article describes how these videos are used as tools to reinforce face-to-face and interactive TV curriculum training in a nutrition education program. Advantages of developing these videos are shared.…
Descriptors: Video Technology, Nutrition, Computer Software, Nutrition Instruction
Yelinek, Kathryn; Tarnowski, Lynn; Hannon, Patricia; Oliver, Susan – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2008
In this article, the authors, students in an instructional technology graduate course, describe a process to create an online tutorial for teaching software. They created the tutorial for a cyber school's use. Five tutorial modules were linked together through one menu screen using the MenuBuilder feature in the Adobe Captivate program. The…
Descriptors: Computer Software, Tutorial Programs, Educational Technology, Distance Education
Klopfer, Eric; Sheldon, Josh – New Directions for Youth Development, 2010
Augmented Reality (AR) simulations superimpose a virtual overlay of data and interactions onto a real-world context. The simulation engine at the heart of this technology is built to afford elements of game play that support explorations and learning in students' natural context--their own community and surroundings. In one of the more recent…
Descriptors: Computer Simulation, Games, Computer Software, Role Playing
Villano, Matt – Campus Technology, 2007
MySpace and Facebook may have been pioneers in the world of social software, but nowadays, colleges and universities across the country are embracing better and more targeted forms of technology, to enable their campus users to interact. Today, the world of social software includes traditional venues and formats: (1) blogs; (2) wikis; and (3)…
Descriptors: Web Sites, Electronic Publishing, Computer Software, Educational Technology
Hsin, Wen-Jung – InSight: A Collection of Faculty Scholarship, 2007
This paper introduces several hands-on projects that have been used to motivate students in learning various computer networking concepts. These projects are shown to be very useful and applicable to the learners' daily tasks and activities such as emailing, Web browsing, and online shopping and banking, and lead to an unexpected byproduct,…
Descriptors: Student Motivation, Internet, Computer Networks, Computer Science Education
Panettieri, Joseph C. – Campus Technology, 2006
Simplifying and securing an IT infrastructure is not easy. It frequently requires rethinking years of hardware and software investments, and a gradual migration to modern systems. Even so, writes the author, universities can take six practical steps to success: (1) Audit software infrastructure; (2) Evaluate current applications; (3) Centralize…
Descriptors: Information Technology, Universities, Audits (Verification), Computer Software
Basson, Alex; Krantz, Steven G.; Thornton, Blake – PRIMUS, 2006
To help students understand the real-world applications of calculus, our calculus students all take part in a lab. This is not another "computer lab" but a lab where the students perform experiments and then collect and analyze the data. The students are able to verify for themselves many of physical claims that are left as theory in…
Descriptors: Calculus, Mathematics Instruction, Laboratories, Teaching Methods
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