NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 6 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sharma, Amit; Nazir, Salman – International Association for Development of the Information Society, 2018
Increasingly, Massive Multiplayer Online Games (MMOG) and Virtual Worlds are being utilized for development of key competencies and 21st century skills in education. This paper is aimed at proposing a conceptual framework for the virtual world known as Second Life for potential application in Maritime Education & Training (MET). The need for…
Descriptors: Foreign Countries, College Students, Marine Education, Computer Simulation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Syed, Ghazal Kazim; Naylor, Amanda; McGuinn, Nicholas; Varga, Zoltan; Rimmereide, Hege Emma – Journal of Education and Educational Development, 2019
This report introduces an innovative research project about the dialogue among teacher trainees from UK, Norway and Pakistan, about a literary work, in a virtual environment. This project involved us, five English in Education academics from the three contexts, as researchers who gathered, analysed and reported on the international data…
Descriptors: Preservice Teachers, Cross Cultural Studies, Teacher Educators, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Quale, Andreas – Physics Education, 2012
In the teaching of physics at upper secondary school level (K10-K12), the students are generally taught to solve problems analytically, i.e. using the dynamics describing a system (typically in the form of differential equations) to compute its evolution in time, e.g. the motion of a body along a straight line or in a plane. This reduces the scope…
Descriptors: Physics, Spreadsheets, Teaching Methods, Equations (Mathematics)
Peer reviewed Peer reviewed
Direct linkDirect link
Deutschmann, Mats; Panichi, Luisa – International Journal of Virtual and Personal Learning Environments, 2013
This paper presents some of the overall frameworks and models for language learning that were used under Avalon (Access to Virtual and Action Learning live ONline), an EU co-funded project aimed at developing language-learning scenarios in virtual worlds. The introduction and background summarize some of the theories that constitute the starting…
Descriptors: Virtual Classrooms, Computer Simulation, Computer System Design, Models
Fominykh, Mikhail; Prasolova-Forland, Ekaterina; Divitini, Monica – International Association for Development of the Information Society, 2012
Creativity can be applied to every domain of knowledge and must be seen as an important competence. Supporting social creativity across different domains and disciplines in learning communities is an important part of collaborative process in both university education and in the context of large-scale international projects. In this paper, we…
Descriptors: Foreign Countries, Creativity, Computer Simulation, Social Systems
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Thorsteinsson, Gisli; Page, Tom; Lehtonen, Miika; Ha, Joong Gyu – Journal of Educational Technology, 2006
This article provides a descriptive account of the development of an approach to the support of design and technology education with 3D Virtual Reality (VR) technologies on an open and distance learning basis. This work promotes an understanding of the implications and possibilities of advanced virtual learning technologies in education for…
Descriptors: Foreign Countries, Innovation, Educational Environment, Computer Simulation