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Braught, Grant; MacCormick, John; Bowring, James; Burke, Quinn; Cutler, Barbara; Goldschmidt, David; Krishnamoorthy, Mukkai; Turner, Wesley; Huss-Lederman, Steven; Mackellar, Bonnie; Tucker, Allen – ACM Transactions on Computing Education, 2018
Many computer science programs have capstone experiences or project courses that allow students to integrate knowledge from the full breadth of their major. Such capstone projects may be student-designed, instructor-designed, designed in conjunction with outside companies, or integrated with ongoing free and open source (FOSS) projects. The…
Descriptors: Computer Science Education, Open Source Technology, Computer Software, Social Values
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Schmieder, Christian; Caldwell, Kyrie E. H.; Bechtol, Ellen – Journal of Extension, 2018
Land-grant Extension institutions face increasing expectations to use data to communicate value and drive program and organizational development. In this article, we introduce the University of Wisconsin--Extension Data Jam Initiative, an integrated qualitative software, methods, and data analysis curriculum. The Data Jam Initiative is an…
Descriptors: Extension Education, Cooperation, Mentors, Interdisciplinary Approach
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Litofsky, Joshua; Viswanathan, Rama – Journal of Chemical Education, 2015
Matrix diagonalization, the key technique at the heart of modern computational chemistry for the numerical solution of the Schrödinger equation, can be easily introduced in the physical chemistry curriculum in a pedagogical context using simple Hückel molecular orbital theory for p bonding in molecules. We present details and results of…
Descriptors: Science Instruction, Chemistry, Equations (Mathematics), Teaching Methods
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Waters, John K. – T.H.E. Journal, 2009
Biometrics has been making its way into school districts for the past decade. Biometric tools draw information from a person's identifying physical components, providing a virtually fail-safe level of protection for K-12 schools. In addition to their security uses, biometric systems are currently used in schools for cafeteria purchases, library…
Descriptors: Elementary Secondary Education, Computers, Internet, Information Technology
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Klopfer, Eric; Sheldon, Josh – New Directions for Youth Development, 2010
Augmented Reality (AR) simulations superimpose a virtual overlay of data and interactions onto a real-world context. The simulation engine at the heart of this technology is built to afford elements of game play that support explorations and learning in students' natural context--their own community and surroundings. In one of the more recent…
Descriptors: Computer Simulation, Games, Computer Software, Role Playing
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Agee, Anne; Rowe, Theresa; Woo, Melissa; Woods, David – EDUCAUSE Quarterly, 2010
A 2006 ECAR study defined cyberinfrastructure as the coordinated aggregate of "hardware, software, communications, services, facilities, and personnel that enable researchers to conduct advanced computational, collaborative, and data-intensive research." While cyberinfrastructure was initially seen as support for scientific and…
Descriptors: Research Needs, Research and Development, Research Universities, Computer Uses in Education
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Ivey, Debra; Quam, Greg – Tech Directions, 2009
This article discusses the 4-H Gateway Academies specifically designed to enhance science, technology, engineering, and math (STEM) skills and knowledge in middle school youth. The innovative summer day camps partnered Project Lead the Way--trained teachers with county 4-H staff from University of Wisconsin-Extension (UW-Extension) Cooperative…
Descriptors: Extension Education, Team Training, Partnerships in Education, Leadership
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Mathews, James M. – English Teaching: Practice and Critique, 2010
The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the…
Descriptors: Curriculum Development, Teaching Methods, Design, Curriculum Implementation
Villano, Matt – Campus Technology, 2007
MySpace and Facebook may have been pioneers in the world of social software, but nowadays, colleges and universities across the country are embracing better and more targeted forms of technology, to enable their campus users to interact. Today, the world of social software includes traditional venues and formats: (1) blogs; (2) wikis; and (3)…
Descriptors: Web Sites, Electronic Publishing, Computer Software, Educational Technology
Soine, Robin – 1999
New approaches to teaching and learning are common, but nothing will change unless these ideas are brought to the frontlines of the classroom. Facing the challenge to incorporate varied innovative teaching and learning strategies, set statewide and schoolwide goals, and implement standards, schools need a systematic, consistent framework and high…
Descriptors: Academic Standards, Computer Software Development, Computer Uses in Education, Educational Improvement
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Curoe, Robin – Journal of Interactive Instruction Development, 2000
Describes the Wisconsin Instructional Design System (WIDS), a partnership between colleges and industry that developed an instructional design model, software, video course for professional development, and training and consulting to enhance instructional effectiveness. Describes uses in secondary schools for performance-based instruction to…
Descriptors: Apprenticeships, Competency Based Education, Computer Software, Curriculum Development
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Adams, Helen – Emergency Librarian, 1994
Describes the automation process in a library resources center in a small rural school district. Topics discussed include long-range planning; retrospective conversion for an online catalog; library automation software vendors; finances; training; time savings; CD-ROM products; telecomputing; computer literacy skills; professional development…
Descriptors: Computer Software, Elementary Secondary Education, Learning Resources Centers, Library Automation
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Gilgen, Read – EDUCAUSE Quarterly, 2005
Three years ago, the language lab at the University of Wisconsin-Madison encountered the same challenge many campuses face. Older analog technologies were getting harder--in some cases impossible--to maintain, thus making the move to digital technologies a necessity. A typical solution would have been to digitize existing materials and substitute…
Descriptors: Humanities, Grants, Program Implementation, College Administration