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Cvetkovic, Dragan, Ed. – InTech, 2016
The first chapter provides an overview of the popular systems for distance learning. In the second chapter, a review of all major social and economic activities in order to improve the system of virtual learning is given. The third chapter deals with the influence of technology in the management of educational institutions. The fourth chapter…
Descriptors: Educational Technology, Technology Uses in Education, Distance Education, Integrated Learning Systems
Mayer, Richard E. – Cambridge University Press, 2009
For hundreds of years verbal messages such as lectures and printed lessons have been the primary means of explaining ideas to learners. Although verbal learning offers a powerful tool, this book explores ways of going beyond the purely verbal. Recent advances in graphics technology and information technology have prompted new efforts to understand…
Descriptors: Instructional Design, Verbal Learning, Multimedia Instruction, Epistemology
Gray, Judith A., Ed. – 1989
Original research is reported on image digitizing, robot choreography, movement analysis, databases for dance, computerized dance notation, and computerized lightboards for dance performance. Articles in this publication are as follows: (1) "The Evolution of Dance Technology" (Judith A. Gray); (2) "Toward a Language for Human Movement" (Thomas W.…
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Simulation, Computers
Jacobson, Linda, Ed. – 1992
This book takes the position that CyberArts(TM) is the new frontier in creativity, where the worlds of science and art meet. Computer technologies, visual design, music and sound, education and entertainment merge to form the new artistic territory of interactive multimedia. This diverse collection of essays, articles, and commentaries…
Descriptors: Animation, Art, Art Education, Computer Games
Penny, Simon, Ed. – 1995
This interdisciplinary sourcebook offers critical perspectives directly related to, or arising from, the practice of electronic media art. It sketches the changing topology of culture as it enters electronic space and specifically addresses questions of art practice in that space. The volume contains 13 papers: (1) "Suck on This, Planet of…
Descriptors: Art, Change, Computer Graphics, Computer Interfaces