Descriptor
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Bateman, D. | 1 |
Ecker, Michael W. | 1 |
Hart, Derek | 1 |
Lamb, John, Jr. | 1 |
Martin, Kathleen | 1 |
Petts, Malcolm | 1 |
Roberts, Tony | 1 |
Thompson, H. Bradford | 1 |
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Computer Programs | 7 |
Journal Articles | 7 |
Reports - Descriptive | 7 |
Guides - Classroom - Teacher | 1 |
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Lamb, John, Jr. – School Science and Mathematics, 1989
Describes several phenomena in which interesting properties of numbers are demonstrated. Includes discussions of amicable, perfect, and sociable numbers. Presents computer programs for conducting a number chain search. (RT)
Descriptors: Computer Software, Computer Uses in Education, Mathematical Enrichment, Mathematics

Bateman, D. – Mathematics in School, 1988
Describes a process of mathematical investigation involving generalized Fibonacci sequences. Provides the derivation using expressions, BASIC programs, and numerical verification. (YP)
Descriptors: Computation, Computer Assisted Instruction, Computer Software, Computer Uses in Education

Petts, Malcolm – Mathematics in School, 1988
Describes how three dimensional LOGO was used in a workshop session for secondary pupils and mathematics teachers. Provides many commands and output drawings. (YP)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Uses in Education, Geometric Constructions

Thompson, H. Bradford – Journal of Computers in Mathematics and Science Teaching, 1992
This report includes the framework, the experiences, the benefits, student attitude survey results, typical computer screen output, and BASIC program listings for PROBLEM, a general computer system for homework management in a time-sharing environment that can handle any exercise in which students must calculate numerical results from numerical…
Descriptors: Computation, Computer Assisted Instruction, Computer Managed Instruction, Mathematical Applications

Martin, Kathleen – School Science and Mathematics, 1989
Describes an activity which uses the computer to produce an environment that encourages an inductive reasoning approach to ratio and proportion through a billiard ball simulation. Provides examples of graphs and bouncing ball data. (RT)
Descriptors: Computer Simulation, Computer Uses in Education, Computers, Experiential Learning

Hart, Derek; Roberts, Tony – Mathematics in School, 1989
This paper describes a computer simulation of Buffon's needle problem. The problem considers the probability that a needle will cross a line when the needle is thrown in a random way onto the parallel lines a certain distance apart. The paper provides the algorithm and computer program. (YP)
Descriptors: College Mathematics, Computer Simulation, Computer Software, Computer Uses in Education

Ecker, Michael W. – Journal of Computers in Mathematics and Science Teaching, 1988
Describes three games that one can play with or without a computer involving arithmetic, strategy, and problem solving techniques. Lists an abbreviated program for BASIC. Provides information on availability of the variable number game and the ARITHMETICULATOR which does calculations of large numbers and runs on IBM PCs. (RT)
Descriptors: Arithmetic, Computer Uses in Education, Educational Games, Elementary School Mathematics