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Masalski, William J. – Journal of Computers in Mathematics and Science Teaching, 1985
Presents a classroom-tested, easy-to-use, multipurpose program (written in Applesoft BASIC) for graphing equations. A complete listing of the program (which is suitable for a wide range of applications in grades 7-12 mathematics classrooms) is included. (JN)
Descriptors: Computer Software, Equations (Mathematics), Mathematics Education, Secondary Education

Olson, Alton T. – Journal of Computers in Mathematics and Science Teaching, 1986
Presents an example of mathematics from an algorithmic point of view, with emphasis on the design and verification of this algorithm. The program involves finding roots for algebraic equations using the half-interval search algorithm. The program listing is included. (JN)
Descriptors: Algebra, Algorithms, Computer Software, Equations (Mathematics)

Kimberling, Clark – Mathematics Teacher, 1985
Discusses Newton's method for approximating the roots of functions, indicating that students who program in BASIC can learn and appreciate the method by writing their own programs. Includes a hypothetical dialogue between teacher and student about the topic; sample program listings; and problems assigned to students who have written programs. (JN)
Descriptors: Computer Software, Functions (Mathematics), Mathematics Education, Mathematics Instruction
Wigley, Neil M. – Creative Computing, 1984
Discusses a computer calculus game which follows the path of a parabola in stepwise progression. The educational value of the game is a simple example of nonlinearity, a subject which is just beginning to earn some attention in the mathematical community. The Applesoft program listing is included. (JN)
Descriptors: Calculus, College Mathematics, Computer Software, High Schools

Grady, M. Tim; Brumbaugh, Doug – Journal of Computers in Mathematics and Science Teaching, 1988
Explores the use of computers for teaching mathematical models of transposition ciphers. Illustrates the ideas, includes activities and extensions, provides a mathematical model and includes computer programs to implement these topics. (MVL)
Descriptors: Algorithms, Cryptography, Instructional Materials, Integrated Activities

Lamb, John F., Jr. – School Science and Mathematics, 1986
A narcissistic number is a positive integer equal to the sum of its digits raised to an integral power. For example, 15 is equal to 1-cubed plus 5-cubed plus 3-cubed (a narcissistic number of order three). A computer program to find narcissistic numbers up to 10,000 is given and discussed. (JN)
Descriptors: College Mathematics, Computer Software, Higher Education, Integers

Lamb, John, Jr. – School Science and Mathematics, 1989
Describes several phenomena in which interesting properties of numbers are demonstrated. Includes discussions of amicable, perfect, and sociable numbers. Presents computer programs for conducting a number chain search. (RT)
Descriptors: Computer Software, Computer Uses in Education, Mathematical Enrichment, Mathematics

Bateman, D. – Mathematics in School, 1988
Describes a process of mathematical investigation involving generalized Fibonacci sequences. Provides the derivation using expressions, BASIC programs, and numerical verification. (YP)
Descriptors: Computation, Computer Assisted Instruction, Computer Software, Computer Uses in Education

Petts, Malcolm – Mathematics in School, 1988
Describes how three dimensional LOGO was used in a workshop session for secondary pupils and mathematics teachers. Provides many commands and output drawings. (YP)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Uses in Education, Geometric Constructions

Ramamurthi, V. S. – Journal of Computers in Mathematics and Science Teaching, 1989
Explains graphing functions when using LOTUS 1-2-3. Provides examples and explains keystroke entries needed to make the graphs. Notes up to six functions can be displayed on the same set of axes. (MVL)
Descriptors: Calculus, Computer Graphics, Computer Software, Computer Uses in Education

Minch, Bradley A. – Journal of Computers in Mathematics and Science Teaching, 1987
Presents an easy-to-use Applesoft BASIC program that graphs rational functions and any asymptotes that the functions might have. Discusses the nature of rational functions, graphing them manually, employing a computer to graph rational functions, and describes how the program works. (TW)
Descriptors: Analytic Geometry, Calculus, College Mathematics, Computer Assisted Instruction

Lough, Tom; Tipps, Steve – Journal of Computers in Mathematics and Science Teaching, 1988
Illustrates the exploration of random and chance events with a microcomputer. Demonstrates this principle using turtle graphics, coin flips, and die rolls in a student exercise involving distance and direction on a number line. Includes the necessary LOGO programming statements to use this method. (CW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Uses in Education, Courseware

Ecker, Michael W. – Journal of Computers in Mathematics and Science Teaching, 1988
Describes three games that one can play with or without a computer involving arithmetic, strategy, and problem solving techniques. Lists an abbreviated program for BASIC. Provides information on availability of the variable number game and the ARITHMETICULATOR which does calculations of large numbers and runs on IBM PCs. (RT)
Descriptors: Arithmetic, Computer Uses in Education, Educational Games, Elementary School Mathematics

Mandell, Alan – Journal of Computers in Mathematics and Science Teaching, 1989
Provides a software program for determining PI to the 15th place after the decimal. Explores the history of determining the value of PI from Archimedes to present computer methods. Investigates Wallis's, Liebniz's, and Buffon's methods. Written for Tandy GW-BASIC (IBM compatible) with 384K. Suggestions for Apple II's are given. (MVL)
Descriptors: Computer Oriented Programs, Computer Software, Computer Uses in Education, Courseware

Lough, Tom; Tipps, Steve – Journal of Computers in Mathematics and Science Teaching, 1987
Discusses several ways in which the Logo programming language can be used to experiment with and learn about matrices. Describes procedures for developing a Logo tool to establish a matrix representation, as well as others for adding, subtracting, and transposing. (TW)
Descriptors: College Mathematics, Computer Assisted Instruction, Computer Uses in Education, Courseware
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