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Showing 1 to 15 of 23 results Save | Export
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Wang, Hai; Wang, Shouhong – Journal of Information Systems Education, 2023
NoSQL databases have been used in organizations for decades. Few database textbooks on the market, however, have suitable materials about NoSQL beyond general introductions for typical business students. In fact, users of the typical NoSQL systems on the software market need to have certain computer programming skills. This teaching tip introduces…
Descriptors: Databases, Programming, Computer Science Education, Business Administration Education
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Johnson, Marina E.; Misra, Ram; Berenson, Mark – Decision Sciences Journal of Innovative Education, 2022
In the era of artificial intelligence (AI), big data (BD), and digital transformation (DT), analytics students should gain the ability to solve business problems by integrating various methods. This teaching brief illustrates how two such methods--Bayesian analysis and Markov chains--can be combined to enhance student learning using the Analytics…
Descriptors: Bayesian Statistics, Programming Languages, Artificial Intelligence, Data Analysis
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Hwang, Mark – e-Journal of Business Education and Scholarship of Teaching, 2018
The purpose of this teaching case is to develop a hands-on exercise on graph processing using a hybrid system. The paper provides a background on graph databases and how graph processing is supported in a hybrid system, SAP HANA. It also details step-by-step instructions on how to create, modify, and process a graph database using SAP HANA. The…
Descriptors: Graphs, Databases, Programming Languages, Mathematics
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Bartholomew, Scott R.; Zhang, Liwei; Weitlauf, John – Technology and Engineering Teacher, 2018
Computational thinking, programming, coding, and analytical thinking are high-demand skills in today's educational and occupational arenas (Wing, 2006 & 2014). In addition to these skills, students need the ability to think creatively, work collaboratively, and develop design solutions to complex problems to succeed in school and a…
Descriptors: Engineering, Design, Coding, Thinking Skills
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Hansen, Alexandria Killian; Iveland, Ashley; Harlow, Danielle Boyd; Dwyer, Hilary; Franklin, Diana – Science and Children, 2015
As science teachers continue preparing for implementation of the "Next Generation Science Standards," one recommendation is to use computer programming as a promising context to efficiently integrate science and engineering. In this article, a interdisciplinary team of educational researchers and computer scientists describe how to use…
Descriptors: Animation, Programming, Integrated Curriculum, Science Education
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Wu, Peter Y.; Manohar, Priyadarshan A.; Acharya, Sushil – Information Systems Education Journal, 2016
It is well known that interesting questions can stimulate thinking and invite participation. Class exercises are designed to make use of questions to engage students in active learning. In a project toward building a community skilled in software verification and validation (SV&V), we critically review and further develop course materials in…
Descriptors: Active Learning, Computer Software, Computer Science Education, Programming
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Aguilera-Venegas, Gabriel; Galán-García, José Luis; Galán-García, María Ángeles; Rodríguez-Cielos, Pedro – International Journal for Technology in Mathematics Education, 2015
Automated theorem proving (ATP) for Propositional Classical Logic is an algorithm to check the validity of a formula. It is a very well-known problem which is decidable but co-NP-complete. There are many algorithms for this problem. In this paper, an educationally oriented implementation of Semantic Tableaux method is described. The program has…
Descriptors: Mathematical Formulas, Problem Solving, Teaching Methods, Mathematical Logic
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Tofel-Grehl, Colby; Fields, Deborah – Science Teacher, 2015
Electronic textiles (e-textiles)--fabrics embedded with electrical or electronic components--offer a new model for teaching this content. E-textiles also engage students in programming and engineering design through nontraditional projects and materials. This article describes a four-week electricity curriculum using three e-textiles projects that…
Descriptors: Science Instruction, Textiles Instruction, Teaching Methods, Electronic Learning
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Johnson, Richard; Shackelford, Ray – Tech Directions, 2008
The activities described in this article give students excellent experience with both computer programming and basic electronics. During the activities, students will work in small groups, using a BASIC Stamp development board to fabricate digital circuits and PBASIC to write program code that will control the circuits they have built. The…
Descriptors: Electronics, Computers, Programming, Equipment
Holt, Richard C. – 1994
This paper proposes an approach to introducing object-oriented concepts to high school computer science students using the Object-Oriented Turing (OOT) language. Students can learn about basic object-oriented (OO) principles such as classes and inheritance by using and expanding a collection of classes that draw pictures like circles and happy…
Descriptors: Computer Science Education, Educational Objectives, Foreign Countries, High Schools
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Chang, Yanrong – Communication Teacher, 2006
This activity uses video clips from a popular sitcom, "Friends," to help students grasp the relational, rule-governed, and culture-specific nature of nonverbal communication. It opens students' eyes to nonverbal behaviors that are happening on a daily basis so that they not only master the knowledge but are able to apply it. While other popular…
Descriptors: Undergraduate Students, Nonverbal Communication, Television, Programming (Broadcast)
Tu, Jho-Ju; Falgout, Billie – Learning & Leading with Technology, 1995
Describes a lesson designed to teach a computer programming construct, the "if-then" statement, and to help students gain insight into computing concepts, stimulate students' creativity, and develop their higher order thinking skills. (JKP)
Descriptors: Computer Science Education, Concept Formation, Creativity, Integrated Activities
Bullard, Susan; Tanner, Robin; Reedy, Brian; Grabavoi, Daphne; Ertman, James; Olson, Mark; Vaughan, Karen; Espinola, Ron – Nevada Department of Education, 2007
The standards in this document are for digital video and broadcast production programs and are designed to clearly state what the student should know and be able to do upon completion of an advanced high-school program. Digital Video and Broadcast Production is a program that consists of the initial fundamentals and sequential courses that prepare…
Descriptors: Video Technology, Programming (Broadcast), Information Technology, High School Students
D'Ignazio, Fred; Davis, Joanne – Learning & Leading with Technology, 1997
Describes how to create a multimedia document about a student's summer vacation for grade three to college. Topics include student guidelines, World Wide Web authoring programs, incorporating original artwork and music, getting parents involved, and examples of various projects. (LRW)
Descriptors: Art, Authoring Aids (Programming), Elementary Secondary Education, Higher Education
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Bass, Randall – Journal of Computing in Higher Education, 1993
Syllabus Builder is a hypertext resource that brings together scholarly, critical, and pedagogical information for literature teachers to use in curriculum development and classroom instruction. Application of the program to enhance a specific American literature anthology is described, illustrated with computer screens. (MSE)
Descriptors: Authoring Aids (Programming), College Instruction, Computer Oriented Programs, Computer Software
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