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Odin L. Jurkowski – Rowman & Littlefield Publishers, 2024
For school librarians, technology is an essential component of their work. To meet the growing need in this area, Odin Jurkowski first wrote Technology and the School Library in 2006. To address the technological advancements, Jurkowski provides an overview of the types of technologies used in school libraries, from traditional low-tech options to…
Descriptors: School Libraries, Library Automation, Library Development, Library Networks
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Pindiprolu, Sekhar – Journal of the International Association of Special Education, 2015
Students with high incidence disabilities (i.e., specific learning disabilities, emotional disturbance, intellectual disability, etc.) exhibit impairments in the areas of attention, memory, perception, processing linguistic information, and reasoning that affects their ability to learn. Hence, the ability to design and deliver explicit, enhanced…
Descriptors: Students with Disabilities, Academic Achievement, Instructional Materials, Special Education
Grube, Karl W. – 1994
The Grube Method of Instruction is a teaching and learning system for the acquisition and reinforcement of essential learned skills necessary for school success. The system consists of an illustrated book of useful information, a deck of standard playing cards, and an educationally designed gameboard. It is appropriate for students aged three…
Descriptors: Childrens Games, Elementary Education, Games, Play
Cowan, John – Simulation/Games for Learning, 1983
A designer of educational games and simulations analyzes his own design process which revealed unexpected weaknesses in his mode of working, led him to consider how to minimize them when designing future games and simulations, and resulted in changes to a more efficient and effective work style. (EAO)
Descriptors: Educational Games, Evaluation Criteria, Instructional Design, Instructional Development
Marshall, Sandra; Hollenbeck, George – Training and Development Journal, 1981
Describes Merrill Lynch's Account Executive Simulation Exercise: a three-hour simulation designed to evaluate job applicants' potential for success as account executives from their performance in the role of an account executive. (CT)
Descriptors: Evaluation Methods, Job Applicants, Personnel Evaluation, Program Development
Peer reviewed Peer reviewed
Bingamon, Nancy – CEFP Journal, 1979
A school playground has facilities to support the physical education program as well as the classroom recess activities. Through use of a simulated village, students gain first-hand experience with traffic conditions. (Author/MLF)
Descriptors: Elementary Education, Physical Education Facilities, Playgrounds, Recess Breaks
Peer reviewed Peer reviewed
Andrews, Thomas P. – Journal of Economic Education, 2002
Describes a modified version of the Paper River exercise that appeared in the spring 1999 journal issue. Illustrates the application of the Coase theorem for solving an externality problem. Indicates students share a single productive resource and work in groups rather than pairs as they did in the earlier version. (JEH)
Descriptors: Active Learning, Class Activities, Economics, Economics Education
Peer reviewed Peer reviewed
Bugeja, Michael J. – Journalism Educator, 1985
Explores the benefits and hazards of staging simulated news incidents in the classroom to teach journalism students the need to maintain a professional stance at all times. (HTH)
Descriptors: Dramatic Play, Higher Education, Journalism Education, News Reporting
Peer reviewed Peer reviewed
Santos, Joseph – Journal of Economic Education, 2002
Describes the Financial System Simulator game, an Internet-based, interactive teaching aid that introduces undergraduate students to the domestic and international consequences of monetary policy. States that student surveys indicate the game keeps learners motivated and interested and helps them understand monetary policy. (JEH)
Descriptors: Computer Assisted Instruction, Economics Education, Games, Higher Education
Peer reviewed Peer reviewed
Yefimov, Vladimir M.; Komarov, Vladimir F. – Simulation and Games, 1982
Presents a procedure for designing management simulation games in which a series of progressively detailed documents describing the game are prepared until a blueprint of the developed game has been created. The development sequence is described in detail and two tables listing the phases of game documentation accompany the text. (JL)
Descriptors: Definitions, Design Requirements, Documentation, Experiments
Peer reviewed Peer reviewed
Regan, JoAnne Howland – Nurse Educator, 1982
Describes a creative approach to teaching the application of crisis theory to nursing students. Students experience crisis themselves, evaluate their own and others' coping mechanisms, and learn to recognize the various physical and psychological symptoms of people in crisis. (Author/CT)
Descriptors: Crisis Intervention, Nurses, Nursing Education, Psychological Characteristics
Engel, Charles W.; Payne, H. E., Jr. – Viewpoints in Teaching and Learning, 1981
Computer-enhanced simulation of models permits students to become subjectively involved in interaction with the computer. A method for developing a computer simulation is described, and three examples of computer simulations are given. (JN)
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Mathematics Curriculum, Mathematics Instruction
Peer reviewed Peer reviewed
Krone, William – Journal of School Health, 1981
Ways to overcome classroom restrictions, equipment costs, and a lack of knowledge or training in the teaching of cardiopulmonary resuscitation are discussed. (CMJ)
Descriptors: Cardiovascular System, Class Activities, Curriculum Development, First Aid
Peer reviewed Peer reviewed
Zuckerman, Robert A. – Journal of Teacher Education, 1979
A variety of methods to create a simulated environment in which preservice teachers can acquire valuable noninstructional skills is described. (LH)
Descriptors: Classroom Techniques, Decision Making, Educational Administration, Educational Planning
Perry, Chad; Euler, Terry – Simulation/Games for Learning, 1989
Investigates the use of personal computer (PC) programs to help participants in simulation exercises transform their experiences into knowledge, skills, and attitudes. Six programs developed at Queensland Institute of Technology are described that involve operations management, strategic management, and macroeconomics. Examples of spreadsheets are…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Experiential Learning
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