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Kristen M. Berkos – Communication Teacher, 2024
Students who complete this assignment will participate in a five-day phone fast. They will not use their phones for five full days, and they will keep a journal about their experiences. Students will reflect on how their mobile phone usage impacts their social relationships, media consumption, and social media use. Each day, students complete a…
Descriptors: Handheld Devices, Telecommunications, Use Studies, Interpersonal Relationship
Cook, Kathleen B.; Sayeski, Kristin L. – Beyond Behavior, 2022
Despite decades of robust evidence demonstrating the effectiveness of self-monitoring for attention, the strategy is not universally taught to students who struggle with attention, particularly within general education settings. Recent studies have included technology such as tablets or smartphones, adding to the ease and social acceptability of…
Descriptors: Self Evaluation (Individuals), Secondary School Students, Handheld Devices, Technology Uses in Education
Dawkins, Roger – Pedagogy, Culture and Society, 2023
There is an uncomfortable moment in the podcast, "The Ballad of Billy Balls," that prompted me to think about a podcasting course I teach, and my approach to the emotional aspects of some of my students' own non-fiction stories. This article reflects on the course's first iteration from the perspective of Boler's pedagogies of discomfort…
Descriptors: Ethics, College Students, Handheld Devices, Audio Equipment
Vance, Brigid E. – History Teacher, 2021
The author designed a midterm podcast assignment to give her students in "Modern East Asian Civilizations," an entry-level survey course, the opportunity to articulate their own understanding of East Asian artifacts, the ways in which objects are seen and imbued with meaning, and what those meanings imply.
Descriptors: Audio Equipment, Handheld Devices, Information Dissemination, Asian Studies
Bay, Jennifer L.; Yankura Swacha, Kathryn – Michigan Journal of Community Service Learning, 2020
This article presents an experiential model for community-engaged research that understands communities as living meshworks of embodied human beings, material circumstances, and affective environments. We first trace how community organizations and academics must increasingly respond to a push for hard data. Using an analysis of a national…
Descriptors: Community Involvement, School Community Relationship, Research, Data Collection
Kapucu, Serkan; Kizilaslan, Aydin – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2022
Assistive technologies are frequently used to help disabled students to access core and expanded core curricula and to improve their functional, communication and literacy skills. Non-optical low vision devices and optical and tactile graphics technologies are some of the assistive technologies used by visually impaired students in today's…
Descriptors: Students with Disabilities, Visual Impairments, Braille, Assistive Technology
Argu¨ello, Jose´ M.; Dempski, Robert E. – Journal of Chemical Education, 2020
Facile visualization of biomolecules is an essential component of the undergraduate biochemistry curriculum. In the past, a number of tools have been used to display biomolecules. More recently, the advent of greater accessibility to virtual reality (VR) and augmented reality (AR) programs has created a new mechanism to visualize biomolecules.…
Descriptors: Visualization, Undergraduate Students, Biochemistry, Science Instruction
Moryl, Rebecca L.; Gabriele, Florencia; Desvira, Jannet – Journal of Economic Education, 2019
In this article, the authors describe an innovative charades-based educational game, HeadsUp! Econ, and its use for effective economics instruction. Results of a self-assessment survey of students demonstrate that implementing HeadsUp! Econ as an active learning game provides students opportunities to: (1) practice identifying which concepts are…
Descriptors: Educational Games, Economics Education, Review (Reexamination), Active Learning
Haydon, Todd; Musti-Rao, Shobana; McCune, Ashley; Clouse, Diane E.; McCoy, Dacia M.; Kalra, Hilary D.; Hawkins, Renee O. – Intervention in School and Clinic, 2017
There has been growing interest in the field of education regarding the use of technology in classrooms to improve student outcomes. Specifically, researchers have demonstrated positive outcomes for using mobile technology with students with autism spectrum disorder (ASD). Fewer studies have used mobile technology with students with emotional and…
Descriptors: Video Technology, Telecommunications, Handheld Devices, Interpersonal Competence
Black, Kate; Warhurst, Russell – Management Teaching Review, 2019
This article describes an inquiry-based classroom activity for strategic management, human resource management, and related courses to enhance the understanding of organizational culture. We use visual methods to provide fresh insights into an organization's culture from which we can enable students to draw conclusions upon how this culture might…
Descriptors: Active Learning, Inquiry, Class Activities, Human Resources
Wong, Wilson; Pepe, James; Englander, Irv – Information Systems Education Journal, 2017
Information systems capstone projects aim to prepare students for what they will encounter in the industry after graduation. Corporate application development is often a complex endeavor that requires coordination between related products. For example, software development in the mobile application sector may require a coordinated parallel…
Descriptors: Telecommunications, Handheld Devices, Information Systems, Teaching Methods
Peacock, Julie; Bacon, Karen L. – Higher Education Pedagogies, 2018
Students undertook a one-hour urban ecology activity based on the University of Leeds campus. The aims of the session were (1) to help students to link ecological theory to practice and (2) to encourage students to begin to think about and develop an online professional identity. Students were encouraged to tweet throughout the session and were…
Descriptors: Ecology, College Students, Theory Practice Relationship, Professional Identity
Cropley, David; Cropley, Arthur – Educational Technology, 2016
Computer-assisted assessment (CAA) is problematic when it comes to fostering creativity, because in educational thinking the essence of creativity is not finding the correct answer but generating novelty. The idea of "functional" creativity provides rubrics that can serve as the basis for forms of CAA leading to either formative or…
Descriptors: Creativity, Creativity Tests, Formative Evaluation, Computer Assisted Testing
Cohen, Anat; Ezra, Orit – Computer Assisted Language Learning, 2018
Contextualised mobile assisted language learning (MALL) has been known for its potential in language learning rooted in social constructivism theories. However, a consistent approach to constituents of contextualised MALL, in addition to a quantitative tool to evaluate it, is missing in reported case studies. The present research, drawing upon…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Telecommunications
Withey, Kristin L. – Intervention in School and Clinic, 2017
Social skills are critical to later success in school and adult life. Typically, children build these through interaction with caregivers and peers. However, some students, especially those diagnosed with autism spectrum disorder (ASD), demonstrate delays in this domain and require additional interventions. While there are a number of…
Descriptors: Computer Oriented Programs, Interpersonal Competence, Pervasive Developmental Disorders, Autism
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