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Gravander, Jerry W. – Collegiate Microcomputer, 1985
Discusses applications of microcomputers to: (1) presentation of the content of humanities courses, especially computer assisted instruction and simulation programs; and (2) science, technology and society courses to reinforce points about limitations and appropriate uses of computers. Examples of computer programs used to facilitate these…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Simulation, Computer Software
Collegiate Microcomputer, 1990
Describes 38 database projects sponsored by the National Endowment for the Humanities (NEH). Information on hardware, software, and access and dissemination is given for projects in the areas of art and architectural history; folklore; history; medicinal plants; interdisciplinary topics; language and linguistics; literature; and music and music…
Descriptors: Architecture, Art History, Computer Software, Databases
Tannenbaum, Robert S.; Rahn, B. J. – Collegiate Microcomputer, 1985
Describes a computing course which emphasizes practical applications of computers in the various disciplines of the humanities and social sciences; provides details of the course and its objectives; and presents recommendations based on experiences in offering the course for several years for professors wishing to institute such a course. (MBR)
Descriptors: College Students, Computer Graphics, Computer Literacy, Course Content
Nagel, Stuart; Bievenue, Lisa – Collegiate Microcomputer, 1990
Describes decision-aiding software, Policy/Goal Percentaging (P/G%), that can process a set of controversial alternatives when used with microcomputer-aided instruction. The benefits and objectives of microcomputer use are discussed, and applications of the software to problems in the fields of natural sciences, social sciences, and the humanities…
Descriptors: Child Abuse, Computer Assisted Instruction, Courseware, Decision Making
Strange, William C. – Collegiate Microcomputer, 1987
Describes experimental college Shakespeare seminar that used Macintosh computers and software called ELIZA and ADVENTURE to develop character dialogs and adventure games based on Hamlet's characters and plots. Programming languages are examined, particularly their relationship to metaphor, and the use of computers in humanities is discussed. (LRW)
Descriptors: Characterization, Computer Assisted Instruction, Computer Software, Dialogs (Literary)