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Williams, Fred D. – Collegiate Microcomputer, 1983
Preparation of adventure games for educational purposes is discussed with regard to program structure and educational advantage. Two educational games are described, PILOT and BASIC are compared as languages for beginning programmers, an outline of one program structure and word-handling routines are presented, and educational goals and benefits…
Descriptors: Computer Software, Educational Games, Educational Objectives, Higher Education
Hinze, Kenneth E. – Collegiate Microcomputer, 1984
Describes instructional use of a microcomputer version of the WORLD2 global population-ecology simulation. Reactions of students and instructors are discussed and a WORLD2 simulation assignment is appended. The BASIC version used by the author runs on Apple II, DOS 3.3, with 80 column board. (MBR)
Descriptors: Computer Simulation, Courseware, Ecology, Higher Education
Getz, Malcolm – Collegiate Microcomputer, 1991
Describes the use of microcomputer-based software in an introductory statistics course at Vanderbilt University. The use of Wingz spreadsheet and Data Desk statistics software is described, objectives for the course are explained, possible objections to computer-assisted instruction for statistics are addressed, and student reactions are reported.…
Descriptors: Computer Assisted Instruction, Course Evaluation, Course Objectives, Courseware
Ransdell, Sarah; McCloskey, Michael – Collegiate Microcomputer, 1992
Describes a teaching technique that uses word processing software to automate the process of providing feedback about psychology assignments in a microcomputer-based laboratory course. Automation of the feedback process is explained, benefits to students and instructors are discussed, and student reactions are reported. (six references) (LRW)
Descriptors: Check Lists, Computer Assisted Instruction, Computer Software, Evaluation Methods