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O'Neill, Ian – Computer Science Education, 2018
This article reminds readers of the benefits that use cases bring to the software development process. Use cases, as featured in the UML (Unified Modeling Language), are contrasted with the much terser "user stories" favoured by agile methods. With their normal and alternative flows, and extending and included behaviours, use cases…
Descriptors: Computer Software, Teaching Methods, Undergraduate Students, Courseware
Touretzky, David S. – Computer Science Education, 2013
Modern robots, like today's smartphones, are complex devices with intricate software systems. Introductory robot programming courses must evolve to reflect this reality, by teaching students to make use of the sophisticated tools their robots provide rather than reimplementing basic algorithms. This paper focuses on teaching with Tekkotsu, an open…
Descriptors: Robotics, Computer Science Education, Programming, Science Curriculum
Retalis, Symeon; Georgiakakis, Petros; Dimitriadis, Yannis – Computer Science Education, 2006
Design pattern creation, especially in the e-learning domain, is a highly complex process that has not been sufficiently studied and formalized. In this paper, we propose a systematic pattern development cycle, whose most important aspects focus on reverse engineering of existing systems in order to elicit features that are cross-validated through…
Descriptors: Validated Programs, Instructional Design, Courseware, Electronic Learning