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Papert, Seymour – Computers in the Schools, 1985
The developer of Logo describes several creative ways in which the Logo programing language is being used to capitalize on its full potential. He also discusses biases and problems relating to Logo use which limit student creativity and self-learning. (MBR)
Descriptors: Computer Graphics, Computer Software, Creative Expression, Creativity
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Smith, T. Michael; Andrews, Kenneth G. – Computers in the Schools, 1985
To better appreciate the role computer-assisted video instruction serves in education, this article examines the major features of the individual component technologies--computer assisted instruction, film, videotape, and videodisc; discusses potential effects and pitfalls of computer-assisted video instruction; and reviews research on its…
Descriptors: Computer Assisted Instruction, Computer Graphics, Films, Instructional Design
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Maddux, Cleborne D. – Computers in the Schools, 1984
Discussion of Logo use to teach children computer programing covers the educational theory behind Logo, how it differs from other programing languages, its educational promise, its graphics capabilities, Logo research, and different versions available. It is argued that educational computing will succeed only if it provides new ways of teaching.…
Descriptors: Computer Assisted Instruction, Computer Graphics, Discovery Learning, Educational Theories
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Cheney, Christine O.; Warner, Michael M.; Laing, Diann N. – Computers in the Schools, 2001
Describes a Web site, The Teachers Lounge, developed for a televised distance education course for special education teachers. Highlights include combining televised distance education, Web-enhanced course components, and case-based instruction; graphics and user interface; students' reactions to the cite; and suggestions for improving Web-based…
Descriptors: Case Method (Teaching Technique), Computer Graphics, Computer Interfaces, Distance Education
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Hoelscher, Karen – Computers in the Schools, 1986
Describes the Minnesota Education Computing Corporation (MECC) Computing and Information Collection, a collection of software products for students in grades 4-12. These products are designed to support individual course content objectives and introduce and practice information literacy skills. Curriculum applications in language arts,…
Descriptors: Cognitive Style, Computer Assisted Instruction, Computer Graphics, Database Management Systems