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Chen, Mark – E-Learning, 2009
This article describes expertise development in a player group in the massively multiplayer online game World of Warcraft using visualization of chat log data. Charts were created to get a general sense of chat trends in a specific player group engaged in "high-end raiding", a 40-person collaborative activity. These charts helped identify patterns…
Descriptors: Charts, Visualization, Internet, Expertise
Graham, Deryn – E-Learning, 2008
This article describes the evolution of the development of a framework for e-learning to reconsider e-learning in relation to the cooperative work framework, identifying critical weaknesses in the fundamental nature of e-learning and its consequent propensity for failure. (Contains 4 figures and 2 notes.)
Descriptors: Electronic Learning, Cooperative Learning, Cooperation, Computer Uses in Education
Kupiainen, Reijo; Suoranta, Juha; Vaden, Tere – E-Learning, 2007
This article presents an idea of "digital social creativity" as part of social media and examines an approach emphasising openness and experimentation and collaborative learning in the world of information and communication technologies. Wikipedia and similar digital tools provide both challenges to and possibilities for building learning sites in…
Descriptors: Higher Education, Creativity, Computer Mediated Communication, Interpersonal Relationship
Parsell, Mitch; Duke-Yonge, Jennifer – E-Learning, 2007
In this article it is argued that communities of enquiry can and should be developed in courses delivered online. These communities make the most of the available technological resources and overcome some otherwise daunting challenges faced in online course delivery. Indeed, asynchronous tools like discussion boards offer a range of benefits for…
Descriptors: Foreign Countries, Higher Education, Information Technology, Internet
Merchant, Guy – E-Learning, 2006
Arguments about whether or not the Internet is creating new people or simply helping us to see ourselves in new ways are threaded through the literature on digital culture. People make new technology and exploit it for their own purposes and so it is reasonable to suggest that any changes in our social identities are wider in their reach than the…
Descriptors: Social Networks, Social Theories, Computer Mediated Communication, Internet
Araujo e Sa, Maria Helena; Melo, Silvia – E-Learning, 2007
This article presents perceptions of Portuguese teacher education students concerning their participation in the Galanet project's plurilingual online communication (with Romance languages) and, particularly, the contribution of this participation in the development of their educational competence in relation to personal, intercultural and…
Descriptors: Romance Languages, Professional Development, Foreign Countries, Teacher Education
Carusi, Annamaria – E-Learning, 2006
This article considers power in text-based collaborations and proposes that in order for criticality to be directed towards the power structures at play in the discourse of collaborations, the interpretive strategies of participants need to hold in the balance the explicit or overt intentions of those with whom they are collaborating, and the…
Descriptors: Reader Response, Power Structure, Discourse Analysis, Intention
Aczel, J. C.; Hardy, P. – E-Learning, 2007
This article aims to explore the potential of certain future studies techniques to provide insight into the question of the impact of higher education information and communication technology (ICT) strategies on student learning. The approach is to consider three case studies of new universities in different countries, and to identify the main…
Descriptors: Foreign Countries, Influence of Technology, Technology Uses in Education, Educational Technology
Johnson, Genevieve – E-Learning, 2006
The number of children and adolescents accessing the Internet as well as the amount of time online are steadily increasing. The most common online activities include playing video games, accessing web sites, and communicating via chat rooms, email, and instant messaging. A theoretical framework for understanding the effects of Internet use on…
Descriptors: Sociocultural Patterns, Video Games, Cognitive Processes, Internet
Dobson, Teresa M. – E-Learning, 2007
In information systems and end-user computer research, "using" appears to encapsulate a range of activities, such as reading, writing, viewing and so on. And yet it is a grossly inadequate descriptor for any of these activities, failing to account for the fact that texts--digital or otherwise--are produced and engaged by humans for a variety of…
Descriptors: Information Systems, Computer Mediated Communication, Media Literacy, Influence of Technology
Graham, Deryn – E-Learning, 2007
This article describes the development of a framework for e-learning and presents the findings of a study investigating whether the use of blended learning can fulfil or at least accommodate some of the human requirements presently neglected by current e-learning systems. The study evaluated the in-house system, Teachmat, and discussed how the use…
Descriptors: Electronic Learning, Online Courses, Computer Uses in Education, Blended Learning
Merchant, Guy – E-Learning, 2007
Meaning making in new media is rapidly presenting new opportunities and new challenges for those working in formal and informal educational contexts. This article provides an overview of current theory, thinking and commentary in order to map the field of digital literacy and to identify key questions for research and policy development. It…
Descriptors: Literacy, Media Literacy, Technology Uses in Education, Information Technology
Lankshear, Colin; Knobel, Michele – E-Learning, 2007
This article argues that "new literacies" is a useful construct for recognizing and understanding the extent to which changes in the current conjuncture are extending social practices of using codes for making and exchanging meanings in directions that warrant serious rethinking of how and why we research literacies. It provides a…
Descriptors: Foreign Countries, Technology Uses in Education, Time Perspective, Educational Change
Jha, Avinash – E-Learning, 2006
This article attempts to articulate in broad outline the post-industrial regime of knowledge and information and point out its fatal flaw. The Internet is treated as a socio-technological complex animated by capital and information. The notion of information is interrogated and an alternative notion closer to our everyday intuitions is proposed.…
Descriptors: Knowledge Management, Corporations, Social Environment, Models
Hall, Richard – E-Learning, 2006
This article presents a model for conceptualising learner involvement in online environments. It takes as its starting point the emerging approach to service-user engagement in public-sector change in the United Kingdom. This is focused upon civic inclusion and empowered decision making. In turn this personalisation is related to issues…
Descriptors: Electronic Learning, Action Research, Foreign Countries, Information Literacy
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