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Graham, Deryn – E-Learning, 2008
This article describes the evolution of the development of a framework for e-learning to reconsider e-learning in relation to the cooperative work framework, identifying critical weaknesses in the fundamental nature of e-learning and its consequent propensity for failure. (Contains 4 figures and 2 notes.)
Descriptors: Electronic Learning, Cooperative Learning, Cooperation, Computer Uses in Education
Mackey, Margaret – E-Learning, 2007
The idea of "slippery texts" provides a useful descriptor for materials that mutate and evolve across different media. Eight adult gamers, encountering the slippery text "American McGee's Alice," demonstrate a variety of ways in which players attempt to manage their attention as they encounter a new text with many resonances. The range of their…
Descriptors: Literacy, Educational Games, Video Games, Computer Uses in Education
Access to Creativity: Position of Technology in the Ontario Curriculum for English Language Learners
Takeuchi, Miwa – E-Learning, 2008
In this policy research note, the author examines how Ontario curriculum documents for English language learners (ELLs) address information and communication technology (ICT). Upon analysis, three characteristics were identified, as follows: the superiority of standardized English, technology as an ambiguous tool, and under-representation of…
Descriptors: Critical Theory, Second Language Learning, Foreign Countries, Computer Literacy
Bruce, Bertram; Lin, Ching-Chiu – E-Learning, 2009
A youth community informatics (YCI) research project intersected an inquiry learning model with the making of audiovisual podcasts to foster personal growth and community engagement in a group of Mexican American youth enrolled in an afterschool program. Specifically, the article describes the cycle of inquiry together with the development of a…
Descriptors: Creative Activities, Mexican Americans, Inquiry, Citizen Participation
McClay, Jill Kedersha; Mackey, Margaret; Carbonaro, Mike; Szafron, Duane; Schaeffer, Jonathan – E-Learning, 2007
This article reports on a study of 23 tenth-grade students who created fiction in digital game and written formats. The researchers observed them at work, analysed their stories in both formats, and interviewed selected students to learn what affordances and constraints they demonstrate and/or articulate in such authoring. The students used…
Descriptors: Literacy Education, Metacognition, Computer Uses in Education, Fiction
Cai, Yuzhuo; Guo, Wenge – E-Learning, 2006
Compared to the advanced industrial countries, the use of information technology in Chinese higher education came relatively late. Nevertheless, recent Chinese practices have achieved significant progress in the country's efforts to bridge the digital divide. This article focuses special attention on the responses of Chinese higher education to…
Descriptors: Higher Education, Information Technology, Foreign Countries, Educational Technology
Graham, Deryn – E-Learning, 2007
This article describes the development of a framework for e-learning and presents the findings of a study investigating whether the use of blended learning can fulfil or at least accommodate some of the human requirements presently neglected by current e-learning systems. The study evaluated the in-house system, Teachmat, and discussed how the use…
Descriptors: Electronic Learning, Online Courses, Computer Uses in Education, Blended Learning
Cleeton, Lorraine; Cleeton, Gilbert – E-Learning, 2006
There is a need for research into understanding students' learning barriers and cognitive style of learning before they embark on an online PhD program. Online university students in the School of Education express success and difficulties electronically as they navigate through a spectrum of courses, Learning Agreements, Knowledge Area Modules…
Descriptors: Electronic Learning, Cognitive Style, Introductory Courses, Virtual Universities
Ellaway, Rachel; Begg, Michael; Dewhurst, David; Macleod, Hamish – E-Learning, 2006
Learning technologies are becoming a common, and in many cases essential, component of the contemporary learning environment. As such, those who design, implement and control these encompassing technologies have emerged as major contributors to the success (or otherwise) of such systems. This article considers the power and responsibilities of…
Descriptors: Interviews, Educational Technology, College Environment, Classification
Hall, Richard – E-Learning, 2006
This article presents a model for conceptualising learner involvement in online environments. It takes as its starting point the emerging approach to service-user engagement in public-sector change in the United Kingdom. This is focused upon civic inclusion and empowered decision making. In turn this personalisation is related to issues…
Descriptors: Electronic Learning, Action Research, Foreign Countries, Information Literacy
Knobel, Michele – E-Learning, 2006
This article focuses on the social practices of propagating and circulating memes within Internet environments as a significant dimension of cultural production and transmission. Memes (pronounced "meems") are contagious patterns of cultural information that are passed from mind to mind and which directly shape and transmit key actions and…
Descriptors: Internet, Cultural Influences, Social Development, Definitions