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Hanqiang Liu; Xiao Chen; Feng Zhao – Education and Information Technologies, 2024
Massive open online courses (MOOCs) have become one of the most popular ways of learning in recent years due to their flexibility and convenience. However, high dropout rate has become a prominent problem that hinders the further development of MOOCs. Therefore, the prediction of student dropouts is the key to further enhance the MOOCs platform.…
Descriptors: MOOCs, Video Technology, Behavior Patterns, Prediction
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Taw Kuei Chan – Education and Information Technologies, 2024
The synchronous hybrid learning model, which involves simultaneous face-to-face and remote learning, suffers from a disparity in the lesson experience and outcomes provided by the different learning modes. Moreover, the online medium allows little opportunity for teachers to exhibit non-verbal immediacy behaviours to improve cognitive engagement…
Descriptors: Computer Software, Learning Experience, Blended Learning, Teaching Methods
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Malhotra, Ruchika; Massoudi, Massoud; Jindal, Rajni – Education and Information Technologies, 2023
In recent years, universities have been developing more robust competency-based classes for students in Science, Technology, Engineering, and Mathematics (STEM). Competency-based education (CBE) is based on outcomes and is student-centred, creating a better learning experience. This paper provides context for competency-based education over a…
Descriptors: STEM Education, Competency Based Education, Teaching Methods, Computer Software
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Jun-Ming Su – Education and Information Technologies, 2024
With the rapid growth of web applications, web application security (WAS) has become an important cybersecurity issue. For effective WAS protection, it is necessary to cultivate and train personnel, especially beginners, to develop correct concepts and practical hands-on abilities through cybersecurity education. At present, many methods offer…
Descriptors: Computer Science Education, Information Security, Computer Security, Web Sites
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Iatrellis, Omiros; Kameas, Achilles; Fitsilis, Panos – Education and Information Technologies, 2019
One of the main challenges to be confronted by Higher Educational Institutions (HEI), so as to increase quality, is the provision of personalized education services in a wide range of educational settings, often beyond the course sequences historically offered to students. However, this personalization requires the continuous reconfiguration and…
Descriptors: Technology Integration, Higher Education, Information Technology, Computer Interfaces
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Jiao, Fei; Huang, Tianwen – Education and Information Technologies, 2019
Aiming at many problems of school multimedia classroom management, a remote control system for multimedia classroom based on cloud computing is developed. The system includes cloud computing management platform, network switch, single-chip microcomputer and equipment in the multimedia classrooms. It uses VMware desktop virtualization technology to…
Descriptors: Multimedia Instruction, Computer Software, Comparative Analysis, Management Systems
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Aimicheva, G.; Kopeyev, Zh.; Ordabayeva, Zh.; Tokzhigitova, N.; Akimova, S. – Education and Information Technologies, 2020
The article is devoted to the issues of teaching mobile application development and, as a consequence, training of highly qualified in-demand mobile developers. Nowadays, training professional mobile developers is a crucial task all over the world. The researchers emphasize the complexity of mobile application development associated with its…
Descriptors: Teaching Methods, Telecommunications, Handheld Devices, Undergraduate Students
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Westera, Wim; Prada, Rui; Mascarenhas, Samuel; Santos, Pedro A.; Dias, João; Guimarães, Manuel; Georgiadis, Konstantinos; Nyamsuren, Enkhbold; Bahreini, Kiavash; Yumak, Zerrin; Christyowidiasmoro, Chris; Dascalu, Mihai; Gutu-Robu, Gabriel; Ruseti, Stefan – Education and Information Technologies, 2020
This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedagogical affordances and that can be easily reused across a wide diversity of game engines and game…
Descriptors: Artificial Intelligence, Educational Games, Educational Technology, Computer Software
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Kanaki, Kalliopi; Kalogiannakis, Michail – Education and Information Technologies, 2018
Objects are everywhere. People deal with them from the beginning of their lives. From babyhood, they start to recognise them and, progressively, learn to define their attributes and designate the actions related to them. Although the basis of object-oriented programming is translating real-world objects into the object-oriented code, learning…
Descriptors: Teaching Methods, Preschool Education, Preschool Children, Physical Sciences
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Sangal, Somya; Kataria, Shreya; Tyagi, Twishi; Gupta, Nidhi; Kirtani, Yukti; Agrawal, Shivli; Chakraborty, Pinaki – Education and Information Technologies, 2018
A parsing algorithm visualizer is a tool that visualizes the construction of a parser for a given context-free grammar and then illustrates the use of that parser to parse a given string. Parsing algorithm visualizers are used to teach the course on compiler construction which in invariably included in all undergraduate computer science curricula.…
Descriptors: Teaching Methods, Computer Software, Undergraduate Students, Computer Science Education
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Sengupta, Souvik; Dasgupta, Ranjan – Education and Information Technologies, 2017
This paper proposes a new methodology for checking conformance of the software architectural design of Learning Management System (LMS) to Learning Technology System Architecture (LTSA). In our approach, the architectural designing of LMS follows the formal modeling style of Acme. An ontology is built to represent the LTSA rules and the software…
Descriptors: Integrated Learning Systems, Educational Technology, Computer Software, Architecture
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Sengupta, Souvik; Dasgupta, Ranjan – Education and Information Technologies, 2017
This paper illustrates an approach for architectural design of a Learning Management System (LMS), which is verifiable against the Learning Technology System Architecture (LTSA) conformance rules. We introduce a new method for software architectural design that extends the Unified Modeling Language (UML) component diagram with the formal…
Descriptors: Architecture, Integrated Learning Systems, Educational Technology, Computer Software
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Singh, Archana; Ranjan, Jayanthi – Education and Information Technologies, 2016
The Enterprise mobility communication technology provides easy and quick accessibility to data and information integrated into one single touch point device. This device incorporates or integrates all the processes into small applications or App and thus increases the workforce capability of knowledge workers. "App" which is a small set…
Descriptors: Computer Software, Courseware, Technology Uses in Education, Adoption (Ideas)