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Rieber, Lloyd P. – Educational Technology, Research and Development, 1992
Describes the Space Shuttle Commander software package, which utilizes the dynaturtle microworld to teach elementary and middle school students about Newton's laws of motion. Design considerations for computer-based microworlds that represent a compromise between the philosophies of constructivism and direct instruction are presented. (91…
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Educational Principles
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Thurman, Richard A. – Educational Technology, Research and Development, 1993
Examines implications from cognitive psychology which are important for the design of microcomputer-based instructional simulations. Topics addressed include cognitive structure, including schemata and mental models; cognitive and metacognitive strategies; automaticity of cognitive processes; and affect, or the motivational appeal. (Contains 86…
Descriptors: Affective Objectives, Cognitive Processes, Cognitive Psychology, Cognitive Structures
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Hooper, Simon – Educational Technology, Research and Development, 1992
Examines the origins of small-group learning and distinguishes cooperative learning from other methods. Highlights include assessing the effects of cooperative learning, including cognitive effects; designing effective software for cooperative groups, including accountability, interdependence, interaction, ability grouping, age, collaborative…
Descriptors: Ability Grouping, Accountability, Age Differences, Computer Assisted Instruction
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Dugdale, Sharon – Educational Technology, Research and Development, 1994
Analyzes the construction of mathematical concepts and techniques developed by high school algebra students in computer-assisted instruction; examines learning styles of the most inventive students; and discusses the use of student-generated mathematical techniques in the development of new software intended to cultivate mathematical inventiveness…
Descriptors: Algebra, Computer Assisted Instruction, Computer Software Development, Constructivism (Learning)