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Duffy, Francis M. – Educational Technology, 2014
This article presents a simile for understanding the power of paradigms, mental models, and mind-sets as religion-like phenomena. The author clarifies the meaning of the three phenomena to help readers to see how the phenomena become significant sources of resistance to change. He concludes by outlining a paradigm-shifting process to assist…
Descriptors: Barriers, Systems Approach, Resistance to Change, Educational Change
Mayer, Richard E.; Lieberman, Debra A. – Educational Technology, 2011
This article is a guide for researchers interested in assessing the effectiveness of serious computer-based games (or video games, digital games, or electronic games) intended to improve health and health care. It presents a definition of health games, a rationale for their use, an overview of the current state of research, and recommendations for…
Descriptors: Scientific Research, Video Games, Research Methodology, Health Behavior
Moisey, Susan D. – Educational Technology, 2001
Describes an integrated instructional design approach that addresses cognitive, attitudinal, and behavioral aspects of learning and is based on three theoretical frameworks: instructional systems design, social learning theory, and the stages of change framework provided in the Transtheoretical Model of Change. (LRW)
Descriptors: Behavior Change, Behavioral Objectives, Cognitive Processes, Educational Attitudes