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Weintrop, David; Wilensky, Uri – Educational Technology, 2016
Video games are an oft-cited reason for young learners getting interested in programming and computer science. As such, many learning opportunities build on this interest by having kids program their own video games. This approach, while sometimes successful, has its drawbacks stemming from the fact that the challenge of programming and game…
Descriptors: Video Games, Teaching Methods, Programming, Computer Science
DeVane, Ben; Steward, Cody; Tran, Kelly M. – Educational Technology, 2016
This article reports on a project that used a game-creation tool to introduce middle-school students ages 10 to 13 to problem-solving strategies similar to those in computer science through the lens of studio-based design arts. Drawing on historic paradigms in design pedagogy and contemporary educational approaches in the digital arts to teach…
Descriptors: Middle School Students, Design, Problem Solving, Computer Science
Birman, Ken; Roughgarden, Tim; Seltzer, Margo; Spohrer, Jim; Stolterman, Erik; Kearsley, Greg; Koszalka, Tiffany; de Jong, Ton – Educational Technology, 2013
Scholars representing the field of computer/information science were asked to identify what they considered to be the most exciting and imaginative work currently being done in their field, as well as how that work might change our understanding. The scholars included Ken Birman, Jennifer Rexford, Tim Roughgarden, Margo Seltzer, Jim Spohrer, and…
Descriptors: Computer Science Education, Information Science Education, Educational Technology, Imagination
Jaokar, Ajit – Educational Technology, 2013
This article discusses the evolution of computing education in preparing for the next wave of computing. With the proliferation of mobile devices, most agree that we are living in a "post-PC" world. Using the Raspberry Pi computer platform, based in the UK, as an example, the author discusses computing education in a world where the…
Descriptors: Computer Uses in Education, Technological Advancement, Educational Development, Handheld Devices
Zinn, Karl L. – Educational Technology, 1979
Reports on uses of microcomputers at the University of Michigan including word processing, extending laboratory experience, simulation, games, tutorial uses, and building skills in computing. (RAO)
Descriptors: Computer Oriented Programs, Computer Science Education, Educational Games, Higher Education
Eisele, James E. – Educational Technology, 1979
Discusses some prominent applications available today for most microcomputer systems, including: teaching computing to all students, the computer as a problem solving tool, games, drill and practice, simulation, and testing. (Author)
Descriptors: Computer Oriented Programs, Computer Science Education, Games, Microcomputers
Gipson, Joella – Educational Technology, 1997
Discusses the disparity in numbers of girls and boys taking math, science, and computer classes in elementary and secondary schools, and examines steps being taken to better prepare girls, especially minority girls, for an increasingly technical society. A program in Michigan is described that involved a school and business partnership. (LRW)
Descriptors: Computer Science Education, Elementary Secondary Education, Females, Gender Issues