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Daniel, Ben – Educational Technology, 2017
The increasing availability of digital data in higher education provides an extraordinary resource for researchers to undertake educational research, targeted at understanding challenges facing the sector. Big data can stimulate new ways to transform processes relating to learning and teaching, and helps identify useful data, sources of evidence…
Descriptors: Higher Education, Educational Research, Information Utilization, Data
Schutt, Maria – Educational Technology, 2003
Discusses strategies that can guide the design of online instructional environments that embed scaffolding elements, based on the fields of educational technology and cognitive psychology. Includes organization and presentation of information that facilitate perpetual attention and information processing; articulating tacit knowledge of experts;…
Descriptors: Cognitive Psychology, Educational Technology, Information Utilization, Instructional Design
Looi, Chee-Kit – Educational Technology, 2000
Examines the phenomenon of learning on the Internet in terms of a digital ecology metaphor, proposing that an ecological perspective is consistent with the perspective of distributed cognition. Topics include diverse participation; information production, access, and consumption; representations of knowledge; and experiences. (LRW)
Descriptors: Access to Information, Computer Assisted Instruction, Experience, Information Utilization
Squire, Kurt; Jenkins, Henry; Holland, Walter; Miller, Heather; O'Driscoll, Alice; Tan, Katie Philip; Todd, Katie. – Educational Technology, 2003
Discusses the rapid growth of digital games, describes research at MIT that is exploring the potential of digital games for supporting learning, and offers hypotheses about the design of next-generation educational video and computer games. Highlights include simulations and games; and design principles, including context and using information to…
Descriptors: Computer Games, Context Effect, Design Requirements, Educational Games