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Gropper, George L. – Educational Technology, 2017
What would it take for instructional design to qualify as a bona fide applied discipline? First and foremost, a fundamental requirement is a testable and tested theoretical base. Untested rationales until verified remain in limbo. Secondly, the discipline's applied prescriptions must be demonstrably traceable to the theoretical base once it is…
Descriptors: Instructional Design, Intellectual Disciplines, Educational Technology, Technology Integration
Jung, Eulho; Bauer, Christine; Heaps, Allan – Educational Technology, 2017
Higher education institutions have been playing a pivotal role in the emergence and elaboration of the Open Educational Resources (OER) movement. Initially, pioneering institutions such as the Massachusetts Institute of Technology (MIT) have led the conceptualization of OER, providing models of sustainable initiatives. Following the forerunners,…
Descriptors: Open Source Technology, Strategic Planning, Program Implementation, Educational Resources
Gee, James Paul – Educational Technology, 2017
This article discusses video games as "attractors" to "affinity spaces." It argues that affinity spaces are key sites today where people teach and learn 21st Century skills. While affinity spaces are proliferating on the Internet as interest-and-passion-driven sites devoted to a common set of endeavors, they are not new, just…
Descriptors: Video Games, Informal Education, Educational Environment, Space Utilization
Cho, Vincent; Turner, Henry; Steiner, Adam – Educational Technology, 2016
Although today's unprecedented advancements in technology ought to serve as a springboard for innovations in teaching and learning, practices in many schools in the United States and around the globe remain unchanged. Indeed, Europe, too has struggled with this challenge. Using European technology initiatives as points of reflection, the authors…
Descriptors: Foreign Countries, Educational Technology, Technological Advancement, Influence of Technology
Bush, Michael D. – Educational Technology, 2016
Ayamel is a system developed by Brigham Young University (BYU) and the American Councils for International Education. "Ayamel" is a stylized name developed to stand for International Media Library, a new designation for the federally funded project that started out as the "Flagship Media Library." The project was funded by The…
Descriptors: Educational Technology, Technology Uses in Education, Blended Learning, Video Technology
Conefrey, Theresa – Educational Technology, 2016
The 21st century classroom is large, diverse, underfunded, and populated by students weaned on digital devices espousing a consumer mentality looking for a good return on investment (ROI) on their education. These students, the so-called "millennials," and the coming Generation Z, who have grown up in the digital age, are more pragmatic…
Descriptors: Technology Uses in Education, Higher Education, Educational Technology, Teaching Methods
Gudivada, Venkat N. – Educational Technology, 2017
Various types of structured data collected by learning management systems such as Moodle have been used to improve student learning outcomes. Learning analytics refers to an assortment of data analysis methods used for this task. These methods typically do not consider unstructured data such as blogs, discussions, e-mail, and course messages.…
Descriptors: Data Collection, Data Analysis, Educational Research, Technology Uses in Education
Daniel, Ben – Educational Technology, 2017
The increasing availability of digital data in higher education provides an extraordinary resource for researchers to undertake educational research, targeted at understanding challenges facing the sector. Big data can stimulate new ways to transform processes relating to learning and teaching, and helps identify useful data, sources of evidence…
Descriptors: Higher Education, Educational Research, Information Utilization, Data
Fei, Victor Lim; Hung, David – Educational Technology, 2016
This article discusses the controversies and value in the use of technology for learning. It proposes that as a teaching tool, technology also opens up new possibilities for teachers to design meaningful learning experiences for their students. The appropriate use of technology promises to deepen the learning of traditional literacy, numeracy, and…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Learning Experience
Frazer, Gary W.; Stevens, George H. – Educational Technology, 2015
Most past and current learning technologies have been one- or two-dimensional in presentation. This may be fine if one is looking at a map or even a fine painting. However, to fully appreciate the detail of a statue or a machine part, it is better to be able to look at it from all sides. Use of holographic images allows an item to be shared with a…
Descriptors: Performance Technology, Human Factors Engineering, Educational Technology, Computer Graphics
Norton, Priscilla; Hathaway, Dawn – Educational Technology, 2015
Despite the rhetoric around technology as a transformative force in education, transformation is in the hands of teachers not technology. Yet, teachers cannot capitalize on technology's transformative potentials when teacher education is focused on the technology itself or even on the goal of technology integration. Teachers today are challenged…
Descriptors: Teacher Education Curriculum, Instructional Design, Educational Technology, Technology Uses in Education
DeVane, Ben; Steward, Cody; Tran, Kelly M. – Educational Technology, 2016
This article reports on a project that used a game-creation tool to introduce middle-school students ages 10 to 13 to problem-solving strategies similar to those in computer science through the lens of studio-based design arts. Drawing on historic paradigms in design pedagogy and contemporary educational approaches in the digital arts to teach…
Descriptors: Middle School Students, Design, Problem Solving, Computer Science
Aji, Sandeep – Educational Technology, 2016
One of the most explosive areas of growth in the field of higher education is currently in emerging international markets. In developing nations, lack of access to high-quality teachers and educational materials is often the key obstacle preventing students from gaining the skills and knowledge they need to pursue new opportunities and advance in…
Descriptors: Higher Education, Video Technology, Teaching Methods, Technology Uses in Education
Stansberry, Susan L. – Educational Technology, 2016
This design case (Boling, 2010) includes the challenges, considerations, and decisions associated with the design and development of a learning space/place (Dourish, 2006; Harrison & Dourish, 1996) focused on innovative, creative, and imaginative ways to transform teaching and learning with technology. The T.E.C.H. Playground in the College of…
Descriptors: Educational Facilities Design, Educational Environment, Educational Change, Innovation
Jan, Mingfong; Gaydos, Matthew – Educational Technology, 2016
This article aims at clarifying and conceptualizing game-based learning (GBL) in order to pinpoint directions for practices and research. The authors maintain that GBL should be conceptualized toward the transformation of a textbook-learning culture. The authors emphasize the importance of a paradigm shift in learning and a reorientation in…
Descriptors: Educational Practices, Educational Research, Educational Games, Learning Strategies
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