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Mochizuki, Toshio; Nishimori, Toshihisa; Tsubakimoto, Mio; Oura, Hiroki; Sato, Tomomi; Johansson, Henrik; Nakahara, Jun; Yamauchi, Yuhei – Educational Technology Research and Development, 2019
This paper describes the development of a software program that supports argumentative reading and writing, especially for novice students. The software helps readers create a graphic organizer from the text as a knowledge map while they are reading and use their prior knowledge to build their own opinion as new information while they think about…
Descriptors: Persuasive Discourse, Undergraduate Students, Instructional Materials, Concept Mapping
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Chong, Stefanie Xinyi; Lee, Chien-Sing – Educational Technology Research and Development, 2012
There are many evidences of motivational and educational benefits from the use of learning software. However, there is a lack of study with regards to the teaching of creative writing. This paper aims to bridge the following gaps: first, the need for a proper framework for scaffolding creative writing through learning software; second, the lack of…
Descriptors: Story Grammar, Creativity, Creative Writing, Educational Benefits
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Jonassen, David H. – Educational Technology Research and Development, 2011
The purpose of this paper is to familiarize instructional designers and researchers with a useful design and research paradigm known as "Ask Systems." Ask Systems are interrogative interfaces to information and learning environments that model conversations with a skilled, reflective practitioner (Schon, The reflective practitioner, "1983") or…
Descriptors: Instructional Design, Problem Solving, Metacognition, Computer Software
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Mendes, Antonio Jose; Mendes, Teresa – Educational Technology Research and Development, 1996
Describes an integrated authoring environment, AIDA ("Ambiente Integrado de Desenvolvimento de Aplicacoes educacionais"), that was developed at the University of Coimbra (Portugal) for educational software. Highlights include the design module, a prototyping tool that allows for multimedia, simulations, and modularity; execution module;…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Simulation, Computer Software Development
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Yang, Chia-Shing; And Others – Educational Technology Research and Development, 1995
Proposes an instructional design model for the production of courseware and combines this model with software engineering principles to specify project management responsibilities and procedures. Describes the roles of team members involved in the project and offers a project template to manage production activities to ensure that end products…
Descriptors: Computer Software Development, Courseware, Educational Technology, Instructional Design
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Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements
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Carr-Chellman, Alison; Cuyar, Craig; Breman, Jeroen – Educational Technology Research and Development, 1998
Discussion of user-design as a theoretical process for creating training, software, and computer systems focuses on a case study that describes user-design methodology in home health care through the context of diffusing a new laptop patient-record-keeping system with home nurses. Research needs and implications for the design process are…
Descriptors: Case Studies, Computer Software Development, Computer System Design, Nurses
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Botturi, Luca – Educational Technology Research and Development, 2006
The last decade has brought about a major change in higher education. Course design has developed from a craftsmanship-like process to a structured production, which involves interdisciplinary teams and requires more complex communication skills. This conceptual article introduces E[superscript 2]ML--Educational Environment Modeling Language--a…
Descriptors: Instructional Design, Communication Skills, Interdisciplinary Approach, Computer Assisted Instruction
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Underwood, Jody S.; Hoadley, Christopher; Lee, Hollylynne Stohl; Hollebrands, Karen; DiGiano, Chris; Renninger, K. Ann – Educational Technology Research and Development, 2005
The Internet is increasingly being used as a medium for educational software in the form of miniature applications (e.g., applets) to explore concepts in a domain. One such effort in mathematics education, the Educational Software Components of Tomorrow (ESCOT) project, created 42 miniature applications each consisting of a context, a set of…
Descriptors: Educational Technology, Mathematics Education, Computer Software, Mathematical Concepts
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Reiser, Robert A.; Kegelmann, Harald W. – Educational Technology Research and Development, 1994
Discusses methods that software evaluation organizations use to evaluate instructional software. Topics addressed include who does the evaluating, including the role of students as well as teachers, subject matter experts, media specialists, and school administrators; reliability of evaluations; and possible improvements in the evaluation process.…
Descriptors: Administrator Role, Computer Assisted Instruction, Computer Software Evaluation, Courseware
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Chou, Chien; Sun, Chuen-Tsai – Educational Technology Research and Development, 1996
Describes the development of the Cooperative Remotely Accessible Learning (CORAL) system on the Internet at National Chiao Tung University (Taiwan) that promotes cooperative constructive distance learning and provides the first comprehensive and networked courseware written in Chinese. Results of formative evaluation are described and future…
Descriptors: Chinese, Computer Assisted Instruction, Computer Software Development, Cooperative Learning
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Schwartz, Daniel L.; Brophy, Sean; Lin, Xiaodong; Bransford, John D. – Educational Technology Research and Development, 1999
Describes a software shell, STAR.Legacy, designed to guide attempts to help students learn from case, problem, and project-based learning. STAR.Legacy supports the integration of four types of learning environments: learner-centered, knowledge-centered, assessment-centered, and community-centered. Describes how a STAR.Legacy constructed for an…
Descriptors: Computer Assisted Instruction, Computer Software Development, Computer Uses in Education, Educational Environment